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  1. #71
    Player
    Jinglypockets's Avatar
    Join Date
    Jul 2024
    Posts
    77
    Character
    Kisori Petrova
    World
    Brynhildr
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Mooserocka33 View Post
    It honestly is the EASIEST of the 3 . Why are you battling people trying to help you. You keep saying you have to agree first boss is no , We dont its is so easy. + meant there will be a + shaped aoe from that location just get out of it close to the 0. 0 means go inside that. I know there is breath attacks while that is going on just ignore them if you get hit by them you WILL be fine. The ones you cant get hit by are the + and o attacks. That is it there is nothing else to that boss! stop rejecting help by doing that you are just saying to the playerbase you do not want to beat it , you just want to complain about it and be right. if you do it with trusts they even move to the safe locations just follow them . It cant be more easy you dont have to even look at the screen just follow a trust .
    The first boss isn't hard once you understand the +/o mechanic isn't waiting around for you, but don't overstate it. Its relative uniqueness alone is enough to make it harder than the other two.

    The other two bosses feel like Endwalker bosses. They both just do a series of generic mechanics that we've all seen a thousand times.
    (0)

  2. #72
    Player
    Tenebrosi's Avatar
    Join Date
    Jul 2024
    Posts
    6
    Character
    Tenebrosi Eques
    World
    Odin
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Riguel View Post
    This is my own personal feedback as someone who has been healing since 1.0 as a white mage. I've noticed the big ramp up in dungeon difficulty and mechanics, some of them have been enjoyable, others not so much( lvl 95 final boss I'm looking at you). But I've been able to work with my FC and learn the mechanics and progress the story and dungeon. However on the final dungeon, Alexandria, making to the first boss. We died, continuously, over and over and over again. After about 20 different tries and dying each time, we threw in the towel. I don't mind learning mechanics and trying to get better but this is beyond my abilities as a healer. We understand the mechanics of it however there is not enough time to get between locations. Not everyone's reaction time is as quick others nor can you expect them to be. There is not enough pause for a healer to even mitigate the errors in the party. Upon dying, I lose all my lily stacks which gives me only tetragrammaton and benediction for instant heals in case of emergencies during these constant runs to the circles and avoiding the crosses and the bosses big conal attack. I can't try to save people with heals unless my lily's are up during these runs. I can't even use swift case because I have to save it in case someone falls which was happening to our tank because even having a couple stacks, fully healed and a tank mitigation popped, it was one shotting him. This was our tank, geared up to what he could get at the level and stacked with materia. There is not enough down time between all that happening to even heal the party to survive a hit with stack markers coming right afterwards. As a casual player, I don't do much raiding, I have done some in the past but not something I've personally enjoyed doing but this gets to the point its alienating the casual audience, people with disabilities, slow reaction times, etc from even progressing. Maybe they need to bring back Hard mode dungeons and stick this in there and readjust the MSQ's dungeons so this isn't so bad. Something is off with this dungeon and it needs reworked. Eventually we did make it through the dungeon after trying it another day and a few tries but still, it needs adjusting.


    Primarily an issue with dungeons as this is in regards to DPS Burst AoEs, which is why they're aiming to add enmity to AoE abilities from tanks, provoke itself however, claims it with stance.

    Now in regards to that first boss, I'm no elitist, I've died to that boss, ran it plenty farming for accessories. I can admit that the x and o bit is rather tight, if you're not there, you're dead, I don't believe it needs a rework, perhaps just an extra 0.5s delay between x and o, at a push.

    It's content that becomes muscle memory however, x and o first, frontal/side cleaves second.
    The x/o mechanic is best when you've positioned yourself safe from the one that's yet to resolve, then foresight where you want to be for the next one, repeat until all have resolved.

    Also, remember when we were all complaining that this game was all "Stand and let thing resolve", yeah, this expansion has listened to that, catered that in mind and has been well received.

    From your first statement, as a person with a disability, I absolutely love the ramped up difficulty, it's more of a challenge at first because I didnt know the mechanic, after experiencing it, now I do flawlessly.

    Perhaps, what the dev's could do, to assist with dungeon content is remember when games shown you a video of how things worked when you acquired a new skill? Do that for the mechanics that the boss does, or have a ghost npc, when your party wipes to it two times.
    (2)
    Last edited by Tenebrosi; 07-19-2024 at 04:07 PM.

  3. #73
    Player
    VioletCatastrophe's Avatar
    Join Date
    Jul 2024
    Posts
    43
    Character
    Violet Morganite
    World
    Excalibur
    Main Class
    Sage Lv 100
    Quote Originally Posted by Tenebrosi View Post
    From your first statement, as a person with a disability, I absolutely love the ramped up difficulty, it's more of a challenge at first.
    I generally find that these people love to fake disability, or use disability as an excuse. Every disabled gamer I know takes a lot of pride in their accomplishments in spite of their disability, and generally finds it distasteful when an experience is made trivial for them and will more actively relish the challenge. I'm sure there are some disabled people who do want to make everything easier for accessibility purposes, but MSQ content is so easy at this point that I'm pretty sure you can clear it without the usage of your limbs through great determination and the incredible work of disabled-accessible user input device makers.

    In any case, these dungeons don't need adjusting. Players just need to accept wipes as part of learning content - both for themselves, and for others. Some people might have it harder, and that's okay, because it just makes the accomplishment in spite of that even more impressive. Clearing the MSQ as a savage raider is meaningless to me, but if someone put their whole heart and soul into overcoming a disability or some other situation to do it I would absolutely celebrate with them.

    It just feels to me like people are so preoccupied with the idea that everyone else is judging them when in reality basically the entire playerbase is cheering them on up until the point they give up and cry on the forums and try to get SE to backpedal on the best content design in the history of the game.
    (7)

  4. #74
    Player
    LunaCelestiaXIV's Avatar
    Join Date
    Jul 2024
    Posts
    11
    Character
    Luna Celestia
    World
    Bahamut
    Main Class
    Viper Lv 100
    No it doesn't.
    (1)

  5. #75
    Player
    Tenebrosi's Avatar
    Join Date
    Jul 2024
    Posts
    6
    Character
    Tenebrosi Eques
    World
    Odin
    Main Class
    Paladin Lv 100
    Quote Originally Posted by VioletCatastrophe View Post
    I generally find that these people love to fake disability, or use disability as an excuse. Every disabled gamer I know takes a lot of pride in their accomplishments in spite of their disability, and generally finds it distasteful when an experience is made trivial for them and will more actively relish the challenge. I'm sure there are some disabled people who do want to make everything easier for accessibility purposes, but MSQ content is so easy at this point that I'm pretty sure you can clear it without the usage of your limbs through great determination and the incredible work of disabled-accessible user input device makers.

    In any case, these dungeons don't need adjusting. Players just need to accept wipes as part of learning content - both for themselves, and for others. Some people might have it harder, and that's okay, because it just makes the accomplishment in spite of that even more impressive. Clearing the MSQ as a savage raider is meaningless to me, but if someone put their whole heart and soul into overcoming a disability or some other situation to do it I would absolutely celebrate with them.

    It just feels to me like people are so preoccupied with the idea that everyone else is judging them when in reality basically the entire playerbase is cheering them on up until the point they give up and cry on the forums and try to get SE to backpedal on the best content design in the history of the game.
    Completely agree, trust me I can find content hard, being Savage and Ultimates, but I have never complained about it, because when I've progged it, it's not the content that's the problem, it's me, I put that down to "I haven't progged this bit enough", and repeat progging tomorrow, and at that point, I nail that phase.

    At best IF they had to make adjustments, they shouldn't water down the content that affects everyone, instead empower the players that are failing it with echo or something, for dungeon content alone, it's dungeons after all, give at 2 wipes, remove on clear of miniboss/boss, the instances have more than enough time.

    But everything you've said, I wholeheartedly agree with and respect your take.
    (4)
    Last edited by Tenebrosi; 07-19-2024 at 04:22 PM.

  6. #76
    Player
    Blood_Blossoms's Avatar
    Join Date
    Aug 2013
    Posts
    29
    Character
    Lutra Lutra
    World
    Phantom
    Main Class
    Astrologian Lv 90
    Oh I am so going have to post this here.
    There is plenty of time use OGCDs
    Alexandria dungeon First boss RP walking it in trusts no damage done by player just walking
    (8)

  7. #77
    Player
    SerephinaBlossom's Avatar
    Join Date
    May 2022
    Posts
    41
    Character
    Serphie Nox
    World
    Coeurl
    Main Class
    Sage Lv 100
    this remind me of a white mage in zodiark spamming holy because it was light Magic xD
    i agree learn to play the game now
    (1)

  8. #78
    Player
    Payne_Dresden's Avatar
    Join Date
    Jul 2024
    Posts
    3
    Character
    Payne Dresden
    World
    Sargatanas
    Main Class
    Warrior Lv 100
    How is that first boss difficult? There are plenty of safe spots for each mechanic....
    (0)

  9. #79
    Player
    KitiaraIornsight's Avatar
    Join Date
    Sep 2016
    Location
    Gridania
    Posts
    139
    Character
    Kitiara Utmatar
    World
    Famfrit
    Main Class
    Sage Lv 100
    The first boss aoes need to have a slightly longer time with the aoe telegraphs BEFORE they go off. The issue with these wipes at that boss repeatedly absolutely has to do with latency. On my screen I will look like I perfectly dodged the mechanic and was out of the bad, while being shocked to see a hit and a vuln stack. 2 vuln stacks as most dps, you are dead. 2 vulnstacks as a healer, you are dead. The fight is a nightmare not only for casters but for ANYONE who has any latency/ping issues during the fight.
    (1)

  10. #80
    Player
    Higashikata's Avatar
    Join Date
    Aug 2014
    Posts
    200
    Character
    V'priva Chxlyka
    World
    Balmung
    Main Class
    Archer Lv 85
    Nah it's fine
    (1)

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