Even if they were consistent in their desire to apply their philosophy of “one person should never be a failure point” across all content we can still call out that their solution of making tanks immortal and healers useless is the worst physical way they could have done this
As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.
I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess
100% free to call it out and offer suggestions no one is saying that you should not voice your concerns. I think what people that are confused by the strike are really saying at least what I am saying is. The changes have to make sense within the current frame work and vision they have shown. For whatever reason they don't want to give healers more DPS buttons or some sort of combo action. They took away tools which I also do not agree with.
For example I would love for aggro to go back to being a group effort but I know that goes against the vision of SE and will never happen, just like I also wish we got old SMN back or a dot style caster added. It seems they want to move away from that play style. Hell, I miss TP and the funny memes with AST haste cards.
SE clearly has a vision one I do not agree with and clearly many others do not, voicing our concerns is one thing but another thing we do have to consider is that like it or not many people do see to enjoy the current direction. Like I get the healer strike is a thing but personally have not seen much of a difference in numbers but we will have to wait till later to see. Same with tanks I miss old aggro management but for the most part it seems many are fine with the new system.
End of the day it is possible the game may no longer be for certain people or roles are not meant for certain players.
tab target is a community given name. It's any mmo with the target system that wow has. The name tab target just came from keyboard tab key. Playing pedantics is silly.
Again I fail to see why this is relevant for discussion about healing and trinity balance
The healer damage doesn't matter was said in stormblood, which was a lie then too. Healer damage has always been important in the early period of the raid cycle since ARR until now. They can say something is irrelevant but that's different from actually seeing it in game.
I will say you are right about the obsession with DPS bit really this is an MMO player problem. The Devs added small damage potencies to everything in ARR and HW including utility skills and the players decided they're core to the rotation not the Devs. I think the Devs in SHB fell into the trap of listening to parsers which is never a good idea.
And they will remain at odds. Not everyone will agree, western players prefer more open job design while Japanese want more role locked design. Western MMO players hate healbot gameplay, JP doesn't, it's as simple as that, they won't ever agree on this.
Would be nice to know, yes. Do I personally think they will ever come out and say it outright? Not really, but that is also part of the reason why I play this game in bursts I do not stay subbed like I do for WoW. Game just does not have enough to keep me subbed long term.
Edit: All that being said I did have a lot of fun healing the new raid with AST and I am looking forward to savage but that could also be I have not played the game in over 6 months so I am not as burnt out as others.
No, tab target mean your mmo combat is based around selecting a target to use your move. FFXIV and WoW have you select a target when using single target skill. Meanwhile a non tab target mmo like BDO let you spam you attack anywhere, any time. It has nothing to do with keyboard or controller.
False, Just play WoW retail then jump on WoW classic and trust me, only one of them feel like a 20 years old game. Just like Dawntrail don't feel or play at all like ARR/HW Era FFXIV.
It not ''cheese'' your party just can't perfom enough dps to past enrage if healer don't contribute, unless people are overgeared. They don't even need to output tons of dps but it is required, unless we assume dev are bad at balancing the content at minimum required gear level since the past few xpac (unlikely).
Agains false, Healer weren't alway healbot and used to have more complex dps ability in mind, just similar to how modern tank got both mitigation and an actual dps rotation and damage OGCD.
Ever heard of Holy? it a staple spell for White mage even back in FF1, where it was, the second strongest damaging spell in the game. How about all the wind damage spell they get in FF3? That also leaving all their debuff spell like toad or mini. While it true White mage is a healer foremost, it is far from lacking any offensive ability in it identity, like Do you know how much Holy is influencial in term of JRPG?
I also don't see you complain about DRK lacking their iconic self damaging skills or Warrior having access to OP gears and several type of weapons.
Last edited by Magikazam; 07-19-2024 at 04:39 PM.
People have done maths and shown that you'd need a team of high-parsing (eg 90+) players, all with the BIS for the tier (including the weapon, which requires killing the boss in the first place), to beat the 4th fights on some raid tiers without healers dealing any damage. It's mathematically impossible to clear an ultimate without healers contributing damage.
The idea that we're 'cheesing' fights by having healers deal damage is laughable. If you want to stick to the 'healers should only heal' mantra that's been dead and buried for years, you're more than welcome to. In content that doesn't demand healers deal damage, such as EX roulettes or Maps or whatever, you can do whatever floats your boat. The moment you set foot in content that has a Stone Sky Sea challenge attached (which requires that you, a healer, do damage to beat), then the expectation is that you deal damage to help beat the content.
As for 'the devs said so', yes, like 7 years ago. Times change. Additionally, they've said a lot of dumb stuff in interviews that can be easily disproven (eg, that time Yoshi-P said SCHs were forcing WHMs to do all the healing, charts from the time showed the two were equal. If it were today, because mit now counts as HPS, SCH would be miles ahead.)
Stopping you there. That is cheating and cheesing.
It's the never ending argument on this forum between people who want to play the game the way it was intended, and the people who play the cat and mouse game of "am I going to get caught cheating the new raid."
https://www.polygon.com/23581166/fin...-party-plug-in
This has happened every single time. If you got a bunch of people who want to cheese the fight by only permissible means, that is one thing. But the minute you need a third party tool, you're no longer playing the game as it was intended and defying the wishes of the developers.
If you want to play a healer. You are only required to heal. Nobody anything says is correct no matter how much they insist. That sure is a boring way to play, but you're not obligated to play by any nonsense meta that has never been true.
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