
I've only seen the first 2 dungeons in the MSQ because I can only play for like an hour at a time before I am bored out of my mind; that said from what I did see I don't see any improvement to dungeons, its the same linear zerg to the boss


They've added what could basically be considered minibosses to some bits of trash. You have Qitana Ravel first boss but with added trash and lead-up hall mechanics, big stompy turtle that everyone has to keep running away from unless the healer puts it to sleep, and Calcabrina throwing an eternal Slapstick tantrum that forces a lot of healing or a Panhaima to look forward to.
It's not much, but it's something at least.
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