Quote Originally Posted by BokoToloko View Post
VPR pretty much pointing you at the next button you must press feels a bit boring. PCT, on the other hand, feels like proof Square Enix can compromise engaging job design and 2 min CD bursts meta and should be the grounds to further demand improvements on several of the current jobs' design looking forward. Looking specially at Summoner.

Also, I need to stress this out: VPR feels awful on synched down content, specially 50 and below.
To be fair, very few jobs are fun to play 50 and below. This isn't a Viper exclusive issue. Honestly, they should just let us keep our rotations but scale the damage down, though that would probably require rebalancing all of those instances.