




To be fair, very few jobs are fun to play 50 and below. This isn't a Viper exclusive issue. Honestly, they should just let us keep our rotations but scale the damage down, though that would probably require rebalancing all of those instances.VPR pretty much pointing you at the next button you must press feels a bit boring. PCT, on the other hand, feels like proof Square Enix can compromise engaging job design and 2 min CD bursts meta and should be the grounds to further demand improvements on several of the current jobs' design looking forward. Looking specially at Summoner.
Also, I need to stress this out: VPR feels awful on synched down content, specially 50 and below.
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