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  1. #1
    Player
    BokoToloko's Avatar
    Join Date
    Jan 2017
    Posts
    409
    Character
    Boko Toloko
    World
    Shiva
    Main Class
    Gunbreaker Lv 100
    VPR pretty much pointing you at the next button you must press feels a bit boring. PCT, on the other hand, feels like proof Square Enix can compromise engaging job design and 2 min CD bursts meta and should be the grounds to further demand improvements on several of the current jobs' design looking forward. Looking specially at Summoner.

    Also, I need to stress this out: VPR feels awful on synched down content, specially 50 and below.
    (0)

  2. #2
    Player
    Vahlnir's Avatar
    Join Date
    Dec 2013
    Location
    Tent In the Middle of Nowhere
    Posts
    9,647
    Character
    Elan Centauri
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by BokoToloko View Post
    VPR pretty much pointing you at the next button you must press feels a bit boring. PCT, on the other hand, feels like proof Square Enix can compromise engaging job design and 2 min CD bursts meta and should be the grounds to further demand improvements on several of the current jobs' design looking forward. Looking specially at Summoner.

    Also, I need to stress this out: VPR feels awful on synched down content, specially 50 and below.
    To be fair, very few jobs are fun to play 50 and below. This isn't a Viper exclusive issue. Honestly, they should just let us keep our rotations but scale the damage down, though that would probably require rebalancing all of those instances.
    (3)
    Quote Originally Posted by Naoki_Yoshida View Post
    Personal Housing
    While I cannot give a specific date on when personal housing will be implemented, I can say that prices will be completely separate from free company housing, and, naturally, far more affordable.

  3. #3
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    7,038
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Vahlnir View Post
    To be fair, very few jobs are fun to play 50 and below. This isn't a Viper exclusive issue. Honestly, they should just let us keep our rotations but scale the damage down, though that would probably require rebalancing all of those instances.
    All jobs feel bad below 50. VPR has the distinction of somehow being the only non healer that feels bad below 90

    They need to stop locking the big job mechanic of new jobs behind the level you start the expansion it launched in

    VPR has this with reawaken, RPR with enshroud, GNB with continuation and DNC with technical

    Ironically PCT only gets comet at 90, it’s 3 muses are at least accessible (if not complete) at 70
    (1)

  4. #4
    Player
    Avindr's Avatar
    Join Date
    Apr 2022
    Posts
    9
    Character
    Avi Soma
    World
    Ravana
    Main Class
    Miner Lv 100
    Just imagine for a moment having different jobs that suite the varying tastes of different types of players... Madness I know!

    Bro I will quit the game instantly if they made all jobs like Viper. It's hands down the most boring melee. It's like they took summoner and made it a melee. Holy cow I hope SE looks at these forums for what not to do because it's a treasure trove for that.
    (5)

  5. #5
    Player
    Tunda's Avatar
    Join Date
    Jun 2024
    Posts
    791
    Character
    Tunda King
    World
    Ragnarok
    Main Class
    Black Mage Lv 100
    Most people can't read I guess..

    I said LIKE VIPER I didn't say it should have the same kit

    Homogenization isn't allowed and I wish it will not be allowed
    I appreciate black mage and reaper because how slow they are

    I don't say Viper is better because it is fast but because it is forcing the identity of greedy dps with high speed attacks less button more of a combo based job like fighting games

    This is the perfection to me

    Homogenization isn't allowed
    (4)

  6. #6
    Player
    Singularity's Avatar
    Join Date
    Jan 2014
    Posts
    351
    Character
    Ariane Aster
    World
    Cerberus
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Supersnow845 View Post
    I think PCT is the better job design going forward

    It condenses its core rotations into a single button so at any one time you can really only press 10 buttons or so but its rotation is incredibly Freeform and complex and it has no redundant actions

    VPR to me leans too heavily towards “the class plays itself”
    While I like the action priority design of PCT a lot, I would argue there is still some room for improvement in the implementation:
    • Fire in Red (combo) and Blizzard in Cyan (combo) could be the same button. They are mutually exclusive depending on Subtractive Palette and you will always have exactly one of the two available. The same goes for their AoE versions.
    • Holy in White and Comet in Black could be the same button. As with the combos there is never a situation where you have access to both.
    • Creature Motif could be made the same button as Living Muse. You must cast Motif before you can use Muse and you can't cast it again until you use Muse, so there is never a situation where both are available.
    • [Weapon Motif -> Steel Muse -> Hammer combo] and [Landscape Motif -> Scenic Muse -> Star Prism] likewise cleanly lock each other out with no overlap in availability so they can each be one button as well.

    Taken together (and excluding role actions) that would make the job actually ten buttons, but I'm not arguing that's a bad thing at all. Ten buttons with interactions and decisions to make between them is preferable to me over 30 buttons that you press in a scripted order.
    (1)
    Last edited by Singularity; 07-18-2024 at 09:18 PM.

  7. #7
    Player
    yoshinoharu's Avatar
    Join Date
    Jan 2017
    Location
    Ul`dah
    Posts
    95
    Character
    Haru Yoshino
    World
    Famfrit
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Tunda View Post
    Viper is the best job design of all time in FFXIV
    Why:

    1- very few skills makes remembering rotation is easy. Without making the job braindead.

    2- no trash skills or mid skills all skills have clear purpose

    3- animation is clean and there is no clipping even with high skill speed

    All I mean ALL jobs should move to this direction but not in homogenized way

    Litterally we have 4 buttons for astro to use cards
    We have million other skills with healers kit

    We have jobs with identity crisis like dark knight and Machinist and every healer

    Viper is the golden standard for perfect design job with limited buttons and clean combos making game challenging and fun

    Please do same for other and new jobs
    I can agree to this so long as the battle content warrants the simplicity of job design. As someone who is playing Viper this tier, I have been having a blast only because the endgame content is actually engaging enough that I can use the simplicity of the design to actually focus on the entertaining encounter itself and not have to fight against my job as well as the boss.
    (1)

  8. #8
    Player
    ThorneDynasty's Avatar
    Join Date
    Oct 2021
    Posts
    817
    Character
    Gisela Thorne
    World
    Zodiark
    Main Class
    Black Mage Lv 100
    All jobs shouldn't be cater to any one thing. That's the problem with the current job system.
    (4)

  9. #9
    Player
    Sated's Avatar
    Join Date
    Oct 2011
    Location
    Ishgard
    Posts
    546
    Character
    Vari Myste
    World
    Famfrit
    Main Class
    Fisher Lv 100
    For like two decades in WoW and FFXIV I've been a champion of reducing button bloat and mass pruning - I hate having too many buttons, the fewer the better. FFXIV PvP is ideal spellbook design - each ability feels impactful and justified.
    I'm also a huge fan of condensing linear combos into single buttons, and this has worked really well for every job I've tried in DT so far... except VPR.

    I'm only 86VPR so maybe it will change but so far I genuinely hate VPR. The playstyle, the UI, it looks easy but it would take way too much investment to actually learn what does what since it hides so much of that information until the moment you need to act on it.

    On paper it might sound like a job I would enjoy but truly I hope its style stays contained to that job so I can enjoy the rest as they are.
    The jobs' playstyles should feel different; that's just good design.
    (3)
    Last edited by Sated; 07-19-2024 at 12:20 AM.

  10. #10
    Player
    LyraShu's Avatar
    Join Date
    Apr 2024
    Posts
    119
    Character
    Lyra Shuu
    World
    Midgardsormr
    Main Class
    Sage Lv 100
    I don't think it should be the standard, but I do think there are lessons to be learned from VPR. A quick example i think of is for Healers. The thought is that, when you press 1, your first gcd heal turns into a combo ability. You could branch that out to where you have a bit more of an interesting rotation for healers but keep mostly the same kit.

    HOWEVER I don't think this should be the standard for each job. SMN already feels like it should be just what it is for now (might be in the minority there), whereas jobs like tanking, you want a full kit available that you may not have to use all the time (for safety!). I feel like I could keep coming up with examples, but I will say, if your argument is that "jobs feel outdated compared to this one" then ya...I feel that one.

    TLDR; Cool job, but may not be the standard.
    (2)

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