Quote Originally Posted by FlorineC View Post

If you don't want to put the time in to practice the fights, to study your rotation, to improve at the game, that's fine. That content doesn't have to be for you. This game doesn't have to be for you. If you want to clear every fight on your first try with little to no issue, if you want a completely frictionless experience, that's what the story content is for. The raids, even on normal mode, are meant to be a step up from that for the players who do want that.
except Dawntrail is seemingly even using even story dungeons to filter "bad" players judging from the first boss of Origenics being so cruel to healers, and the generally higher dungeon difficulty overall, and i find it hard th believe if the story dungeons are THIS much harder, anything harder (expert dungeons, normal raids, but especially extremes/savage/ults) are going to be like impossible for most players. Why does a story dungeon have a poison dot that's comparable to the dots that p10s did?