Yes... We're tanks. We want to tank.
If it can die while a boss is at 50% but the others cannot it is comparatively weaker, yes. I think you're starting to understand the concept, but not understanding why that makes it bad.
You're coasting the line of what I'm talking about. DRK can clear all content, yes, but the other tanks tell the players the other party members are optional and serve only the purpose of speeding things up and making stack mechanics necessary and this is in part because DRK is so weak comparatively that the other tanks just don't even care about the content. I leveled PLD first and honestly I couldn't really die my first time in dungeons, including when the party died, and I'd have to either finish it off or let myself die to start over (I always let the party choose) but on DRK when the party dies I'm just sitting on borrowed time. That's where the problem lies. If DRK is brought on par with them, the content can be balanced such that all tanks feel more challenged. This applies to normal content as well as high end content. And honestly, in this raid tier it looks like raid wides are divided between magical and physical damage, in which case you really really don't want to run DRK with GNB and if that's how it is, why would you ever pick DRK? It's less tanky, it offers less damage, and can't main tank as efficiently as WAR/PLD. The problem with DRK being the worst tank is a lot bigger than feeling slightly bad to play sometimes and more that there's no real reason to choose it outside of liking it on a personal level. Now, I'm not naive enough to think that DRK is the only reason content is so easy on the other tanks, but it would be so much easier to balance out content if all tanks were within equal grounds. It was said somewhere that 7.0 the team would focus on encounter design... I'd hate to be the guy sitting there asking if DRK will do well in it.
I'm a little confused. You don't care about tankiness, you don't care about damage, what horse do you have in this race? Interesting and engaging design? Because it doesn't have that either. No interactivity with Darkside, TBN being a DPS loss potential, and a bandaid fix to Delirium being "We have Inner Release at Home" and the overall terrible design philosophy that comes from "Magic damage only" tank as well as the absolute trainwreck that TBN is in the design space of FFXIV. I've worked in Game Balance a long time and it perplexes me that DRK can stay in this state for so long. It's an absolute mess and inconsistent nightmare of a job.



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