You are tanking even when everyone is alive which is like 97% of the time
I just don't get why it's such a huge factor to call a tank bad when its something that rarely happens or/and that's not supposed to happen. Why does solo survivability have such importance? How many times does it happen for it to be this important?
Talking about party members being optional is something that happens even less, why would any tank try to do that except to prove a point?
And because that part doesnt make sense, the correlation with that and DRK being weak doesn't make sense either because dungeon content is designed around Healer-Tank-DPS content, why imply that SE are tuning content around DRK solo tanking?
the tl;dr is that again all I can get from that is that, you often get parties where people die and you're the only one alive, which is why survivability matters so much in how you rank tanks. Tell me if I'm correct or not, to me this is the gist of your point and your posts
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But then you're also talking about raid, which is a very different subject
First off, not only I'm assuming you're talking about savage that is not even out yet, because I don't think physical or magical raidwides really matter in normal, but choosing DRK in savage is
#1 All content is clearable by all jobs
#2 Personal preference, which mind you is a very important reason to choose a tank even in content like savage, unless you plan on parsing or speedrunning why would any reason other to choose a tank matter? If you are a midcore savage player, by the time you get to the last floor you will outgear it damage wise and mitigation wise, if you do mechanics right and very little deaths, DRK or not, you're not enraging the last floor
#3 DPS checks differences only really matter when you're a world prog group running at the lowest ilvl, assuming nothing happens with the HP tuning like P8SP1, DRKs will clear this raid at LEAST by week 2, if not even week 1
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Saying I don't care about tankiness means you haven't been reading my posts so let me clarify my stance once again:
A tank that can do wall to wall pulls comfortably without putting a strain on themselves, and be in situations where they HAVE to invuln to survive or make their healer run out of mana or have to GCD heal, is good tank.
if on top of that you have powerful self heal abilities (reminder that DRK does have Abyssal Drain btw) then you are a VERY good tank, because you dont have to press all your mit buttons for your healer to be comfortable.
The rest of your post is just personal preference on the design of the job, you're entitled to that.
Most of yall in this thread are perpetuating the "DRK bad" meme since Endwalker because you consider powerful self heals to be the new standard for tanking or because you are meeting DRKs that think only pressing TBN in a pull will save them, I can't do that.


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