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  1. #11
    Player
    Alklios's Avatar
    Join Date
    Jul 2015
    Posts
    126
    Character
    Aelfred Sigmundsson
    World
    Balmung
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Alyx-Greywind View Post
    Dude come on, you had a good well written criticism and then you reply with the 'kid' response to someone else? You lost me at that... sorry.
    You mean to the person who gaslit like I had a DT skip and skipped over all the fights this expansion?

    Yeah I know what I'm talking about. Rez is 5 second ish i-frame BUT you're animation locked for 3.

    And healers sometimes aren't top 1% of players in casual mode always where they should be without rez sickness and CD's managed
    (0)

  2. #12
    Player
    NovaStella's Avatar
    Join Date
    Aug 2023
    Location
    Ul'dah
    Posts
    24
    Character
    Nova Stella
    World
    Faerie
    Main Class
    Black Mage Lv 100
    So, what level of challenge is acceptable? I'm genuinely confused here.
    (1)

  3. #13
    Player
    Alklios's Avatar
    Join Date
    Jul 2015
    Posts
    126
    Character
    Aelfred Sigmundsson
    World
    Balmung
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by NovaStella View Post
    So, what level of challenge is acceptable? I'm genuinely confused here.
    Right, we got lost with the angry people not getting the concept.

    The problem is artificial difficulty in Casual:

    - REMOVE animation lock for rez...

    - Don't target people with i- frames atm for drop down tracking AoEs

    - We need at least another 1.0 second on some "get to safe place" because figuring out where =death atm. Success should NOT be about memorizing the entire fight

    - Tune down DoTs.
    (0)

  4. #14
    Player
    Urielparadox's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    500
    Character
    Smily Kweh
    World
    Maduin
    Main Class
    Red Mage Lv 100
    O.O You aren't animation locked after casting O.o. Are you waiting until the animation is done to move? this isn't ff11. U can start moving when the cast is about .3 seconds from done there is 0 animation lock except on gap closer and backflip.
    Are you hard casting rez? You are a rdm you should be using swift-rez, or ver cure or jolt to proc you double cast and then casting rez. This is why rdm's damage is as low as it is, as a rdm can get 2.5 people up in the time it takes a healer to get one, healers should always take priority on doing the rez cause it hurts your damage a lot to do this and you are a dps.

    Rdm has only 2.47 seconds of cast time if you aren't using SS time to get your duel cast proc(which you shouldn't SS does nothing for rdm). Then you have 4.7 seconds of complete movement while casting rez until u have to stop to cast again. to do the mech. It can be challenging to multi task and you should prioritize the mech unless both healers are dead, and u have an lb 3. Then you prio the healer over yourself cause they can get up and lb 3.

    Iframes don't cause a rez to ignore you, if rez is casted on you and your don't get it that would be a bug. You have 5 seconds of invuln as long as u don't do anything other than move, 1 second of it is animation locked. You should be waiting out those 5 seconds unless you absolutely can't. at which point start spamming ver cure on yourself, throw up your shield, and use addle. Normal raids are designed with the party using their mitigation tools. This means feint, this means addle, this means reprisal. I know the vast majority of players do not do this Which is why you tend to take more damage. I will ask players to use their tools if its needed. They even got extended by 5 seconds so you don't even have to time them as well

    Healers do not have to be perfect, they have Kits that are larger than the mechs require. I know in my experience random sages are really bad at utilizing their whole kit, and whm like to swift cast glair when they shouldn't. I dont know enough about the other two healers except that I don't see macro cosmos used enough by astros. Again this is a raid, you are expected to use your whole kit.

    The invuln timer and your hp dont come back until you are standing up. its 1 second of animation lock.
    (1)
    Last edited by Urielparadox; 07-18-2024 at 01:46 AM.

  5. #15
    Player
    Alklios's Avatar
    Join Date
    Jul 2015
    Posts
    126
    Character
    Aelfred Sigmundsson
    World
    Balmung
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Vivahoja View Post
    I guarantee you if you spent the 10 minutes it took you write out your OP and then read my post on learning the basics (You had 90 levels and 600+ hours worth of MSQ to learn the basics btw), you'd not have any issues until you step into something like Bozja raids.
    The actual difficulty once seeing it once isn't too bad as a tank but on my DPS I feel the ARTIFICIAL DIFFICULTY much worse

    - Failing most mechanics = death. Either flung off cliff or hit 50-70% HP and shoved into a hazard or a DoT ticking 15-30k.

    - Punished for REZZING. "The 5-second" i-frame is mostly taken up by animation lock and you can literally have a floor fall out underneath you, NEW can be hit for 72k HP in the animation , or targeted by drop down or a big AoE in the field coming out of that 2 seconds of running after ANIMATION LOCK will still hit you and kill you.

    - All your resolutions are implying healers are working perfectly and atm healing is brutal. I watch my healers mp bar as RDM.

    And no, I'm not going to spoiler just because you are one of the sweaties called out for trying to make casual modes ruthless XD
    (1)

  6. #16
    Player
    Alklios's Avatar
    Join Date
    Jul 2015
    Posts
    126
    Character
    Aelfred Sigmundsson
    World
    Balmung
    Main Class
    Dark Knight Lv 60
    [QUOTE=Urielparadox;6540171]O.O You aren't animation locked after ]

    Talking about the being rezzed.

    3 of the "5 seconds" of i-frames are taken up by an unavoidable animation
    (0)

  7. #17
    Player
    Urielparadox's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    500
    Character
    Smily Kweh
    World
    Maduin
    Main Class
    Red Mage Lv 100
    As stated in the one you quoted. You aren't animation locked for 5 seconds you are animation locked for 1, at most 1.5. If you are animation locked for 3 seconds something else is going on.
    Moving does not remove invuln. They made this change back at the final raid tier of ShB, as long as you don't preform an action, so sprint, cast, shield ect, you keep your invuln.
    (0)

  8. #18
    Player
    Kiurt's Avatar
    Join Date
    Jun 2018
    Posts
    34
    Character
    Defeth Kinath
    World
    Moogle
    Main Class
    Arcanist Lv 100
    "I-frames" buff after being rezzed is applied once the animation is done. If you use a skill or auto-attack, it'll remove the buff, simple as that. You can move freely once the animation of you being rezzed is done.
    (1)

  9. #19
    Player
    Urielparadox's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    500
    Character
    Smily Kweh
    World
    Maduin
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Vivahoja View Post
    Can you name a singular mechanic in mandatory story content where you get for 80% of your health at the iLevel the game gives you for free that then also applies a dot that kills you for the remaining 20%?

    Not hyperbole, name one specific example.

    I mean I can use just 1 from the new content itsself. The very first boss of the lvl 99 dungeon if you get hit by his aoes, and aren't in 98/99 gear. will take 80%-100% of your health as I see this all the time when i'm running the dungeon to lvl my other classes.
    (0)

  10. #20
    Player
    Alklios's Avatar
    Join Date
    Jul 2015
    Posts
    126
    Character
    Aelfred Sigmundsson
    World
    Balmung
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Kiurt View Post
    "I-frames" buff after being rezzed is applied once the animation is done. If you use a skill or auto-attack, it'll remove the buff, simple as that. You can move freely once the animation of you being rezzed is done.
    Right, and :

    -the floor can fall out from underneath you

    Or

    - The animation lock keeps you in a large AoE incoming that you have no chance to run out of that will either flat out kill you OR shove you into Hazard that puts a DoT to kill you before a cure II cast

    Or

    - rez sickness healers can't get you up in time for 60-70% raid wide attack

    Idk why y'all think that the I-frames will keep you safe the next 5-10 seconds.
    (1)

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