You have 5 seconds immunity after a rezz which is enough time for a healer to get you back up, unless you use any skills/talents,
I suggest you learn the basics of the game before you come back and complain again about easy content.
I'm gonna wrap up this post with explaining the difference between real Difficulty and Artificial Difficulty.
REAL DIFFICULTY: A telegraph you can react to in reasonable time. And save yourself/someone else can.
Example: Old Monster hunter games.
Make Mistake and big monkey hits u for 80% of ur HP.
You can: Stay down, get life powdered, teammate aggros off, get up and panic dive/farcaster.
Example: Older FF14 Content Casual Fights.
Make Mistake Get hit 50% of HP [maybe 70% if in lower gear back then], vuln stack. I can GET my health back up by healer/vercure/second wind/bloodbath and second mistake will be more costly but maybe not die.
ARTIFICIAL DIFFICULTY:
Example: Latest souls game:
Permit boss to enter spammy attack sequence to hit stun you to death. You CANNOT parry/block/dodgeroll during poise break but can be rapidly hit stunned.
Example: Dogma 2 Stamina Depleted
Enemies hitting you over and over with your stamina depleted completely stops it from regenerating. So you can be hit 20-30 times and thrown against walls unable to break out of it without certain skills.
And AT LAST CURRENT CASUAL FF14 CONTENT
Example: SOME DT fights:
- Fail mechanic, take 50-70% of hp. Vulnerability. Thrown into Hazard/Left with DoT that will kill you in 1-2 ticks. Your bloodbath/vercure/second wind will not save you. Your healer has to be in perfect condition to keep you alive.
- Rez animation locked to fall off cliff or be stuck in large AoE that is going to resolve after I-Frames, no rescue available.
- Rez sick healers unable to keep you alive from the INSANE party wide pressure/ other teammates dead/dying from ONE MISTAKE.
Does this sound like how a Casual Game Mode should be?
Last edited by Alklios; 07-18-2024 at 03:19 AM.
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