Quote Originally Posted by Boblawblah View Post
As long as it's not locked behind a raid series, I'm looking forward to checking it out. I just hope it's not boring 'fates with a bunch of people' gameplay.
Honestly.. how the hell else do you expect them to create some form of dynamic zone gameplay within the game's architecture? If you remove the "FATE" aspect.. do you just want an open world full of simple mobs to kill for arbitrary reasons? Scattered large mobs that need a group to kill? That's just a FATE anyway.

It's almost got to be FATE-based, as that's how devs can spawn in things that don't constantly exist on the map, add specific scripted NPC interactions, add mobs with meaningful mechanics, etc.

I'd love to hear what you imagine these zones could be without utilizing the FATE system at all, cuz the game doesn't exactly have a wealth of options to keep an open-world zone dynamic and active for group content otherwise.