Yep, it's true, there's no middle ground between "vacuously mob grinding in the 2000s" and "an endless cutscene interspersed with 5 minute bouts of walking in glorified MSQ container zones that cost a ton of money to produce but serve very little other purpose."2. Gaming attitudes change over time. There's a reason Everquest isn't the most popular MMO anymore. What people like changes over time, and it can be sudden. We may have reached the tipping point on "Talk to X, then talk to 3 NPCs". Sometimes gamers just decide they aren't doing it anymore. Again, look at what WoW did to EQ.
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