That's dumb



That's dumb



they said in no uncertain terms that monk's core rotation in Dawntrail wasn't going to change. They messed up, and they're fixing it.
The rotation as it was before the adjustment took 36 GCDs to loop back around into itself, or more than 2 minutes. This is a good change.



It took 12 chains to loop. And did make the rotation more interesting, now you can easily just reduce it back to the 123-123-123-123 Ad nauseam rotation.they said in no uncertain terms that monk's core rotation in Dawntrail wasn't going to change. They messed up, and they're fixing it.
The rotation as it was before the adjustment took 36 GCDs to loop back around into itself, or more than 2 minutes. This is a good change.
And they gotta look for ways to move away from that 2min pattern <.<
Last edited by GrizzlyTank; 07-16-2024 at 05:24 PM.



It's bad job design to have only one job that doesn't fit the mold of the two minute timer that the developers have doubled down on this expansion. If you want monk to be played even less than it is now, advocate for it to be that one job that doesn't burst when everyone else is.
Also 12 loops = 36 GCDs that's exactly what I said. Though I'll admit I mathed it wrong, it doesn't take 2 minutes, it takes 72 seconds with a 2 second GCD which means the rotation will never loop as it was if you're using perfect balance when riddle of fire comes back up.

I'm confused. Are MNK's filler GCDs supposed to perfectly align to a 2-minute rotation? I thought the point of PB was you could interrupt the combos at any time to deal the big burst before returning to the standard rotation, with the new Fire/Wind Replies also adding more big damage that fills GCDs in the 2-min burst window.It's bad job design to have only one job that doesn't fit the mold of the two minute timer that the developers have doubled down on this expansion. If you want monk to be played even less than it is now, advocate for it to be that one job that doesn't burst when everyone else is.
Also 12 loops = 36 GCDs that's exactly what I said. Though I'll admit I mathed it wrong, it doesn't take 2 minutes, it takes 72 seconds with a 2 second GCD which means the rotation will never loop as it was if you're using perfect balance when riddle of fire comes back up.
Black mage doesn't align with a 2-min burst either, technically. It has buttons that are pressed every 2 minutes, but it's not like the beginning of fire phase perfectly aligns with the start of a burst window.
Last edited by Pyitoechito; 07-17-2024 at 03:46 AM.



The addition of the beast charkas alongside a core skill rotation that will never loop back into itself means you will have a difficult time having the same resources available to you in the burst window each time you enter it. Sure you'll have perfect balance, but you may be lacking charged up skills unless you over cap on those resources.I'm confused. Are MNK's filler GCDs supposed to perfectly align to a 2-minute rotation? I thought the point of PB was you could interrupt the combos at any time to deal the big burst before returning to the standard rotation, with the new Fire/Wind Replies also adding more big damage that fills GCDs in the 2-min burst window.
Black mage doesn't align with a 2-min burst either, technically. It has buttons that are pressed every 2 minutes, but it's not like the beginning of fire phase perfectly aligns with the start of a burst window.
Also not sure that black mage is the best comparison? I'm not an expert on the job, but it seems to me black mage is more about steady high damage than big burst phase damage.


All things being equal, 2-3-4 Dawntrail Monk with formless Dragon Kick giving you a fury ball also meant that you'd basically ride the flank for ages so this at least makes what few positionals we have left have a little more influence on how we play.
Except, at higher Skill Speed, we've actually been able to run two True Strikes per Twin Snakes outside of Demolish/Twin durations with formless GCDs (Blitz, Fracture, Touch of Death) from ARR through to Endwalker (though its advantage was at its most pitiful in Endwalker). So the ammo change still doesn't very well emulate what we used to have. And it still lacks any interaction with our CDs, be they soft (old Demolish) or hard (PB → Blitzes).they said in no uncertain terms that monk's core rotation in Dawntrail wasn't going to change. They messed up, and they're fixing it.
The rotation as it was before the adjustment took 36 GCDs to loop back around into itself, or more than 2 minutes. This is a good change.
Also 36 GCDs is at most 72 seconds for Monk. No one takes more than 120 seconds to do 36 GCDs. Even the base GCD takes a mere 90s to do 36 GCDs.EDIT: He already corrected himself.
Imo, the change again misses the point. A "72s" loop (it wasn't, as you had PB, Blitzes, and Fire's Reply) was fine. That it didn't necessarily loop per or around RoF or Brotherhood (i.e., per 60 or 120s) was fine. Requiring new muscle memory (for those using standard loop instead of any adjustment) is fine. What wasn't fine was the lack of interaction or nuke-GCD besides Opo-spender, and that remains unchanged.
Last edited by Shurrikhan; 07-17-2024 at 05:43 AM.



Also the fact that you as a player have to set up your UI to make tracking the orbs more manageable. Like "weak auras". Since otherwise you could quickly end up staring at the UI to check for what you had to press.
But now that's not an issue since at least for me with a controller i can just set up 6 cross hotbars that cleanly loops through the entire rotation turning the abc-123 into just 123-123...
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