
Originally Posted by
CatWeazle
Why do a lot of those posts advocating for harder content need to be so rude and/or condescending? There's enough hard content in the game, it's almost as if you don't want any casual players in the game anymore, or as if those players are beneath you?
There are people in this world, believe it or not, who just want to have fun because it's just a game. Just fun. They don't want to be frustrated by a ton of wipes, don't want to invest hours to learn exactly where to stand in every dungeon at what mechanic, and they certainly don't want a game to be a second job. I for one rather invest time in getting better at my real life job than wiping in some MSQ-dungeon. Also, the amount of dungeons in the game is huge, and I cannot even remember all the mechanics - so most of them being not that hard is actually a good thing.
But the solution to the problem can be very easy, there's multiple possibilities:
- Let the MSQ-dungeons, or in general any dungeon we're forced to do, be easy, and make the optional ones hard. For me for example, the difficulty level of EW was just enough (minus a few bosses where I still struggle with some mechanics).
- Make the msq-dungeons easy and implement a "expert"-version of those dungeons. Should not be that big of a problem.
There, problem solved. You guys can have your hard content, and us casuals can have the easier stuff.