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  1. #10
    Player
    Mlem's Avatar
    Join Date
    Jul 2024
    Posts
    27
    Character
    Forgiven Maidery
    World
    Brynhildr
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by CatWeazle View Post
    Why do a lot of those posts advocating for harder content need to be so rude and/or condescending? There's enough hard content in the game, it's almost as if you don't want any casual players in the game anymore, or as if those players are beneath you?

    There are people in this world, believe it or not, who just want to have fun because it's just a game. Just fun. They don't want to be frustrated by a ton of wipes, don't want to invest hours to learn exactly where to stand in every dungeon at what mechanic, and they certainly don't want a game to be a second job. I for one rather invest time in getting better at my real life job than wiping in some MSQ-dungeon. Also, the amount of dungeons in the game is huge, and I cannot even remember all the mechanics - so most of them being not that hard is actually a good thing.

    But the solution to the problem can be very easy, there's multiple possibilities:
    - Let the MSQ-dungeons, or in general any dungeon we're forced to do, be easy, and make the optional ones hard. For me for example, the difficulty level of EW was just enough (minus a few bosses where I still struggle with some mechanics).
    - Make the msq-dungeons easy and implement a "expert"-version of those dungeons. Should not be that big of a problem.

    There, problem solved. You guys can have your hard content, and us casuals can have the easier stuff.
    What amazes me is the resistance to any potential solution to the problem, up to throwing around "I bet you use Very Easy on solo duties" as an insult. (Would implementing a leaderboard on those in exchange make you all feel better?) And it's not even entire dungeons as a whole, really; it's just a handful of bosses where I've seen people get frustrated. It's also not the whole community by a long shot. I've not yet been in a party that was anything but supportive of one another or at least grimly determined in DT, so it's just this little weird slice of the forum. In actual fact, the game's taught me a bit lately, and what I've learned has not been game mechanics, but more awareness of potential accessibility issues facing other players.

    Having an easy mode is not going to sully the chastity of your dungeon. Honestly, I would prefer a deeper fundamental change in design philosophy going forward, like a partial or total departure from dungeons being inserted into the story just to fill a quota. IMO you will never square the circle of i) a dungeon everyone wants to just clear once; and ii) a dungeon people love to run daily that stays spicy. It would've been great if, at regular intervals, some NPC would just say "Hey, we really should be getting on with saving the universe again, but gosh if I'm not curious about that awful looking tomb with the mist wall!" And then that could be as hard as you please and I'd be fully behind that.

    But throwing on an easy and very easy mode buff and cleaning up the dummies' movements in Duty Support would be a good and easy start.
    (8)
    Last edited by Mlem; 07-15-2024 at 06:05 PM.