
Originally Posted by
Vandi
Let me repost for clarification since it seems a bit needed.
[However, because the devs have become increasingly allergic to actual damage, certain jobs, much much much more so, in the hands of a ‘casual’, not vet but average take it or leave it combatant. . .at least from my experience, feel insufferable.]
Your above posts refer to individuals who actually KNOW their job’s dynamics. ANY job currently out can be played decently. Perhaps YOUR experiences have greatly differed. From mine, which is 100% all I can go by, the above jobs, in the hands of a __casual__ (need me to retype that particular word) suffer the most because of their low output. And yes, damage IS the most important thing in CC. Why? Because NO job, under a full focus, has the sustainability it had in previous expansions. The slews of damage mitigation abilities that existed have been stripped away, so that a hard focus on ANYONE collectively will kill them.
You mention, for example, pld, Astro, Whm as being absolutely take over worthy. Team marks the Whm. As pld, you can cover til you turn blue. After your 5 seconds of guard go poof, you’re gonna melt from a focus. The negative abilities just aren’t there anymore. Cover WAS a pain in the ass when Rampart, Sentinel, and Spammable HG were available, but the current pld has NONE of that. Just what, 12k extra hp and guard. And when those go?
If a gnb, drg, sam, blm, and smn went up against a pld, reaper, dnc, Whm, and brd for example, the latter usually gets wrecked. Why? No. Damage. You can play defensive til your butt falls off, but if you can’t KILL anything, you’re just stalling the inevitable. Is this always the case? No. But by god is it the majority.