This is a vent post based on the mechanics of Crystaline Conflict. Be warned. There’s no where else to go and I’m at my wits end.
Since the golden age of 2-3.0, it feels like the dev’s have gone out their way to water pvp down. Why? Perhaps to make it easier for the typical casual to have a chance at enjoying it. Alright. Sure. This basically penalizes any individual who sat down, took the time to learn their job, and became ferocious with it. Nope, can’t have that kind of output in pvp aaany more. So let’s do all we can to scale it down.
Crits. Buhbie.
Auto attack. Buhbie
Gear bonuses. Buhbie.
Binding between the eyes. Buhbie.
Mnk, smn, drg delete buttons. Buhbie.
1-man army war (Berserk, Bloodbath, Retaliate) Buhbie
Brd 1-Shottery Burst. Buhbie.
And the list goes on. It feels like the devs are saying, “Ooh no no no no no, there’s no way in HELL we want you working individually, being a pvp hero and saving the day! This is a team game and by GOD will you play it that way.” Soooo…what THIS fundamentally does…is takes 5 of us (in Crystaline Conflict), shackles our ankles to the mast of a ship, and we get told to row like our little lives depend on it. Now here’s the thing. Because we NO LONGER have carry power, each individual HAS to pull their weight. However, because the devs have become increasingly allergic to actual damage, certain jobs, much much much more so, in the hands of a ‘casual’, not vet but average take it or leave it combatant. . .at least from my experience, feel insufferable. Meaning, no matter how much YOU do, if you get 2+ of these jobs on your team, you’re gonna do down with the ship.