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  1. #14
    Player
    Connor's Avatar
    Join Date
    Feb 2013
    Location
    Limsa Lominsa
    Posts
    2,167
    Character
    Connor Whelan
    World
    Odin
    Main Class
    Bard Lv 100
    Quote Originally Posted by Mikitan View Post
    it is just straight up embarrassing for me now to a point I am having anxiety pushing through the MSQ. I feel like I am a burden, a waste of time, and the people on the forums seems to agree with that assessment... if you have a problem with this insane difficulty... unsub and leave, they got what they want and anyone below them has no place here. What happened to this community?
    I personally strongly disagree that there’s any content between 90-98 that constitutes ’insane difficulty’ in my experience, but more to the point if you’re having trouble with DF why not use trusts?

    They give you all the time in the world to learn what you’re having trouble with without the pressure of other people judging you. Plus following trusts can (usually) allow you to learn safe positioning etc for many bosses, so it’s kind of like a tutorial.

    It might seem difficult, but that’s probably just because it’s new. Once you’ve given a dungeon a few tries - even with it’s just with trusts - it’ll be much more comfortable. Plus things like gear too of course.

    Lastly, when it comes to overall performance frankly I wouldn’t worry too much. As long as you at least try, I’m absolutely sure you won’t be the worst player to have ever set foot in that dungeon lol. Hell I’ve done the dungeons all quite a few times (got 3 jobs at lv100 so far lol), and I still die to random stuff lol.

    As for the OP, I feel like the second technique is problematic. If there are more one-shots, it devalues the healers even further as it gives them less power to help the party survive. At the same time, not having enough outgoing damage leads to what we have now where there isn’t enough to justify using GCD heals. My suggestion would be rather than more one-shot mechanics, more mechanics ‘that deal significant amounts of damage’ would meet the requirements without running risk of devaluing healers (and increasing the value of raise-casters). Whether it’s just high values, percentage based, ‘reduce HP to 1’.
    Plus higher damage output also incentivises dps to use their mitigation/healing skills
    (10)
    Last edited by Connor; 07-14-2024 at 09:59 AM.

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