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  1. #1
    Player
    DPZ2's Avatar
    Join Date
    Feb 2015
    Posts
    2,621
    Character
    Dal S'ta
    World
    Gilgamesh
    Main Class
    Bard Lv 97
    Then again, having run through the Titania MSQ trial as a Pictomancer, it appears that DPS in some older trials is as difficult (and low) as it was back when the trial was new. (3 wipes, but still finished. Thankfully there is only that pseudo-rage bit at the end).
    (0)

  2. #2
    Player
    Katachthon's Avatar
    Join Date
    Jul 2024
    Location
    Ul'dah
    Posts
    23
    Character
    Kathelinda Nailo
    World
    Moogle
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by DPZ2 View Post
    Then again, having run through the Titania MSQ trial as a Pictomancer, it appears that DPS in some older trials is as difficult (and low) as it was back when the trial was new. (3 wipes, but still finished. Thankfully there is only that pseudo-rage bit at the end).
    Oh I have no problem to get through. I always do the MSQ dungeons myself solo on duty support to learn the mechs, to make sure I am not a burden in roulettes. Thank you for your concern.

    The toxicity increase is a long-term effect. It usually takes at least 6-9 months to see, and is gradual. I have seen it happening again and again in various games. It is a pattern, not a rant.

    I was giving another try to BLM in DT, and it seems the dungeons are not very friendly to BLM's hardcasts. In the fight of a certain knockbacker, I wiped 9 times (still solo duty support), and eventually killed it, adopting a strategy of insta-casts.

    The second encounter, I was tanking in the roulette, and had no problem at all. But I decided to ditch BLM again for SMN. I used to lead in very difficult raids myself in WoW back in the days, so it is not a personal problem.

    For other dungeons, I really see a striking similarity between the new design philosophy and Shoot'em up games (STG), such as Touhou and Raiden series. It is a discussion about game design, not player competence.
    (1)
    Last edited by Katachthon; 07-14-2024 at 03:25 PM. Reason: Clarification

  3. #3
    Player
    Chyro's Avatar
    Join Date
    Nov 2015
    Location
    Gridania
    Posts
    201
    Character
    Chyro Soulpaw
    World
    Omega
    Main Class
    Scholar Lv 100
    Haven't really seen any toxicity caused by this. For the final story dungeon, I was healing for the first time and we wiped like 4 times to the first boss cause most didn't know how to properly move through its main mechanic. The tank tried to show us and we eventually learned it and got past the boss.

    If you're worried about not being allowed to learn or have anxiety about making a negative impression, I recommend finding a newbie-friendly FC (or just a general friendly FC, usually most people like helping and supporting others in this game in my experience) and running the dungeons with them. Letting the party know its your first time or even just that you might struggle with some bosses. Or actively asking for advice. It can be a hurdle to have the courage to communicate, but it can easily lead to more positive experiences.
    (3)

  4. #4
    Player
    Connor's Avatar
    Join Date
    Feb 2013
    Location
    Limsa Lominsa
    Posts
    2,166
    Character
    Connor Whelan
    World
    Odin
    Main Class
    Bard Lv 100
    Quote Originally Posted by Mikitan View Post
    it is just straight up embarrassing for me now to a point I am having anxiety pushing through the MSQ. I feel like I am a burden, a waste of time, and the people on the forums seems to agree with that assessment... if you have a problem with this insane difficulty... unsub and leave, they got what they want and anyone below them has no place here. What happened to this community?
    I personally strongly disagree that there’s any content between 90-98 that constitutes ’insane difficulty’ in my experience, but more to the point if you’re having trouble with DF why not use trusts?

    They give you all the time in the world to learn what you’re having trouble with without the pressure of other people judging you. Plus following trusts can (usually) allow you to learn safe positioning etc for many bosses, so it’s kind of like a tutorial.

    It might seem difficult, but that’s probably just because it’s new. Once you’ve given a dungeon a few tries - even with it’s just with trusts - it’ll be much more comfortable. Plus things like gear too of course.

    Lastly, when it comes to overall performance frankly I wouldn’t worry too much. As long as you at least try, I’m absolutely sure you won’t be the worst player to have ever set foot in that dungeon lol. Hell I’ve done the dungeons all quite a few times (got 3 jobs at lv100 so far lol), and I still die to random stuff lol.

    As for the OP, I feel like the second technique is problematic. If there are more one-shots, it devalues the healers even further as it gives them less power to help the party survive. At the same time, not having enough outgoing damage leads to what we have now where there isn’t enough to justify using GCD heals. My suggestion would be rather than more one-shot mechanics, more mechanics ‘that deal significant amounts of damage’ would meet the requirements without running risk of devaluing healers (and increasing the value of raise-casters). Whether it’s just high values, percentage based, ‘reduce HP to 1’.
    Plus higher damage output also incentivises dps to use their mitigation/healing skills
    (10)
    Last edited by Connor; 07-14-2024 at 09:59 AM.

  5. #5
    Player
    Katachthon's Avatar
    Join Date
    Jul 2024
    Location
    Ul'dah
    Posts
    23
    Character
    Kathelinda Nailo
    World
    Moogle
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Connor View Post
    As for the OP, I feel like the second technique is problematic. If there are more one-shots, it devalues the healers even further as it gives them less power to help the party survive. At the same time, not having enough outgoing damage leads to what we have now where there isn’t enough to justify using GCD heals. My suggestion would be rather than more one-shot mechanics, more mechanics ‘that deal significant amounts of damage’ would meet the requirements without running risk of devaluing healers (and increasing the value of raise-casters). Whether it’s just high values, percentage based, ‘reduce HP to 1’.
    Plus higher damage output also incentivises dps to use their mitigation/healing skills
    I have noticed that instakills are fairly common among the last alliance raid dungeon of each expansion, such as The Tower at Paradigm's Breach.

    I personally think it is good to have instakills there, but everything is good in moderation.

    Your point about healers is valid. If instakills are getting too excessive, I might well adjust my healing strategy accordingly, or even stop playing healers.

    How will this influence the job balance? That is an interesting and open question. We will see. ^_^
    (4)

  6. #6
    Player Kuroka's Avatar
    Join Date
    Aug 2016
    Location
    Limsa
    Posts
    3,702
    Character
    Ulala Ula
    World
    Shiva
    Main Class
    Reaper Lv 90
    The only "harder" ones are the two ex dungeons, due their chaotic mechanics - you notice how they arent made for trusts. Till those we've never managed a wipe at all, which is kinda sad on first times...
    (4)

  7. #7
    Player
    Toutatis's Avatar
    Join Date
    Dec 2021
    Posts
    999
    Character
    Marshmallow Puff
    World
    Excalibur
    Main Class
    Warrior Lv 82
    I don’t think they are harder mechanically. It’s because we were used to over be geared at the end of EW.

    That being said, visually some dungeons are really hard on the eyes (like vanguard where everything glows and is pink and purple - I have to rest after that one) and the netcode can play bad tricks on the first boss of Stayborough (I had adds pass right through me with no effect and got stunned by adds that looked about 5 ft away when I was sure I was clear of them).
    (1)

  8. 07-15-2024 02:12 PM

  9. #9
    Player
    noelregnard's Avatar
    Join Date
    Jul 2024
    Posts
    55
    Character
    Noel Regnard
    World
    Sargatanas
    Main Class
    Viper Lv 100
    Mechanics got harder, but still easy to do if you've seen them once or twice. The only problem is that people have gotten too used to snoozefest mechanics that requires absolute zero attention to do so they just gotta adjust.

    I haven't noticed any increase in the amount of one shot mechanics. The final boss of the lv 95 dungeon can knock you off the platform and that's about it.

    Complaining about toxicity 6-9 months from now is completely hysterical. Just because you say it will happen doesn't mean it will. And your personal experience that no one can verify and even you can't properly quantify means nothing.
    (7)

  10. #10
    Player
    Toutatis's Avatar
    Join Date
    Dec 2021
    Posts
    999
    Character
    Marshmallow Puff
    World
    Excalibur
    Main Class
    Warrior Lv 82
    Quote Originally Posted by noelregnard View Post
    I haven't noticed any increase in the amount of one shot mechanics. The final boss of the lv 95 dungeon can knock you off the platform and that's about it.
    When I see people dying on that one, I just tell them to watch the golden glow around his arms and go opposite and slight diagonal on the blue things. Works like a charm every time (so far). Simple mechanic.
    (1)

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