One of the best things about FF14 was the kind and accepting playerbase... but i guess Warcraft's failure has brought in the dregs of the gaming populace that only see other players as a burden rather than fellow adventurers now. I liked the casual difficulty and kind people, but now that is gone and we are headed right to the same "E-SPORTS GET GUD KEKE KEK WHAT LOUZER!!!1!!" grave that Warcraft has found itself in.
I am absolutely trying my hardest to discern the boss' movements to figure out what is happening but I am also trying to keep my pictomancer (I am still learning the rotation at 100) doing damage and all this crap on screen, on the floor, in the air, off the sides of the boss platforms... its just too much... I feel embarrassed to even try to learn along side people who apparently have figured out telepathy to know what the hell is going on in these encounters. What was wrong with the dungeons in the story being for people that wanted to see the story? Not only do I end up resigning in shame 90% of the time (learning nothing as half the time, I am clueless what even killed me) but I am now behind a BRICK WALL that I cannot climb. Or I suppose it is better to say I am ashamed to feel like I am wasting everyone's time in a normal dungeon needing to be rezzed multiple times per fight because I have absolutely no idea what is going on now.
The cactus boss in tender valley, I just took the L on today... the evasion box is right there.. but then I am standing in DOUBLE AOE... and every single time I die. Laugh if you want, i feel ashamed already and don't even want to play anymore. I am so beaten down by cheap "YoU ThOugHt YoU We'Re SafE hUh?" deaths over these last three dungeons I just want to cry for real. What was so wrong with having a casual difficulty for people learning their class... Half the time I am not even able to cast as a pictomancer unless I have the instant cast up because YOU NEVER GET A CHANCE TO BREATHE EVER.