Quote Originally Posted by AmorfaVex View Post
Removing leveling from a CRPG is a bad idea. Gamers need the illusion that their character is improving through their actions, whether it be through xp, gear, or a combination of both.
And that illusion goes right out the window when we kill a god one moment and get murdered by a crab the other.

Quote Originally Posted by AmorfaVex View Post
If you removed this process you are doubling down on everything that people have been complaining about with DT and turning the game into an interactive novel with even LESS player input/control.
The issue with DT isn't levels or absence of levels, it's the lack of combat interruptions and plenty more. There were multiple places where a personal instance would have been fitting, but we didn't get them.

Quote Originally Posted by AmorfaVex View Post
It's not like leveling in this game is difficult anyway.
It's not about the difficulty of leveling, but how the pattern they keep slapping on more and more levels only serve to be a self destructive feature to the game as a whole the longer it goes on.