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  1. #1
    Player
    GrizzlyTank's Avatar
    Join Date
    Jul 2015
    Posts
    1,726
    Character
    Livia Bloodletter
    World
    Phoenix
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Granyala View Post
    Is this about your E-Peen? (since you mentioned invalidating accomplishments)
    Feats are temporary in any videogame.
    Mature...

    No I'm on the other end of the spectrum of that conversation. Rather, least over on the WoW forums have advocated for better ways to get the more casual players into higher end content, as well as not infantilizing them or threatening them with removing any tangible rewards.

    The issue i have is that with unsynced and overgearing we pretty much hit a situation where a painting or portrait to say, have it's very centrepiece removed. The encounters aren't just the environments and the rewards, but the mechanics as well. And with the mechanics gone, why was it even designed?

    And this is a problem that's exclusive to these service games.

    If you play a zelda game, it will always be the same, even when another zelda game have released.
    (3)

  2. #2
    Player
    Granyala's Avatar
    Join Date
    Sep 2014
    Posts
    1,635
    Character
    Ifalna Sha'yoko
    World
    Cerberus
    Main Class
    White Mage Lv 100
    Quote Originally Posted by GrizzlyTank View Post
    The issue i have is that with unsynced and overgearing we pretty much hit a situation where a painting or portrait to say, have it's very centrepiece removed. The encounters aren't just the environments and the rewards, but the mechanics as well. And with the mechanics gone, why was it even designed?
    I completely agree that an unsync run does not convey the encounter at all. That's okay. Unsync runs are basically only done to grab mounts or glams. If people wanted to see the bosses, they'd either go in synched (at least we have that option in XIV!) or raid them while they are current content.

    The encounters were designed to entertain the raid community for 6-8 months.
    After that, they have served their purpose, as far as the DEV's are concerned.

    Getting the more casual playerbase into the encounters is not necessary in XIV, since this game has difficulty levels (early wow did not have them it was either deal with it or go home).

    Savage/Ultimate are not designed with the casual playerbase in mind, neither are the rewards, since tome gear is pretty much equal in player power.

    Just for the record: I am saying this as a raid retiree, that doesn't get to see savage/ex any longer. It's okay, not every content needs to be catered to everyone.
    (1)