That's specifically regarding AoE situations. That has nothing to do with maintaining boss aggro.No need, I know how provoke works and the issue with tanks vs enmity has already been brought up by SE.
https://na.finalfantasyxiv.com/lodes...6321a515d36909
At some point no matter how trivially easy they make the story content, it is a video game and you need to show a minimal amount of mastery over its mechanics to proceed.
Yet, you still complain about it here, while many of us gladly offer you good advice, but despite seying you're open for improvment, you kinda ignore it.
This may sound rude but, I can't be in emphaty with anyone saying it's difficult but not wanting to try when seeking for advices.
And trust still exist.
This is no high end content. It just require you a bit of attention, nothing more.
Wondering now if it's not a troll.
I know this might be some foreign concept but as a paying player, I am allowed to give my own personal feedback regardless if it aligns with yours or not. I did complete the dungeon with my FC members and I still think the dungeon needs adjusting, at the very least the first boss.
Ah yes, you got me. Clearly I'm a troll for just giving my own personal feedback and frustrations, but not the rude people telling me to "get good" "learn your job" "Do better" "master the bare minimal mechanics" or the people who came to brag they completed without any trouble, yeah ok bud.
Dungeon is fine. Dungeons in general have needed some amount of teeth for the last decade. This hits that spot that I feel they've always needed.
Alex's first boss still has "simple mechanics" but they do need some reaction and "monkey see monkey do." The game doesn't always have to be effortless. By level 100 people really need to start grasping the basics of the game or ask for help. If you wipe, learn what went wrong and try again (it's JUST stack/spread, donut aoe, and cross aoe + tentacle, it even shows you and in what order!).
Swiftcasting a Cure II/Cure III/Benefic II/Adloquium can be useful under certain circumstances.What do you use Swiftcast for if you need to save it specifically for raising? Genuine question, I'm confused by that statement. Is it some sort of cursed optimization thing?
As for your tank having issues holding aggro, that one is a mystery to me. Make sure their stance is on.
Swiftcasting a Glare III or equivalent is parse brainrot.
Considering what you're saying, your own FC members need to learn how to not stand in the bad more than you do. Especially your tank.Ah yes, you got me. Clearly I'm a troll for just giving my own personal feedback and frustrations, but not the rude people telling me to "get good" "learn your job" "Do better" "master the bare minimal mechanics" or the people who came to brag they completed without any trouble, yeah ok bud.
Nowhere did I say that the dungeon needs to made effortless or that we didn't understand the mechanics.
And if you read what I said, I stated we completed the dungeon and I still think it needs slight adjustments, at the very least the first boss. The first boss of the final dungeon shouldn't be harder than the two bosses after it or the final trial of the MSQ.
You claimed there "isn't enough time to get to locations."
There is. Even in any run I've been in there's been one wipe, tops. You or your party is doing something very wrong. The only thing I will concede is yes it is unusually harder for a first boss, but you still shouldn't be wiping 20 times. That sounds more like you've zero idea how server ticks work.
People are struggling on the first boss in Alexandria. The guy whose only mechanic is donut or cross?
Sounds like a skill issue.
If you can't do a simple mechanic at level 100 which is at least 500 hours of gameplay then just uninstall.
The final trial is harder because it has 2 mechanics that will instant kill you if you position incorrectly and they are just as telegraphed as the ones in the dungeon's first boss.
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