
Originally Posted by
W00by
It's interesting, isn't it? For the most part, I understand a lot of the complaints with Viper from a subjective standpoint. There's nothing wrong with disliking a busy rotation or doing positionals. In my own case, I dislike Dark Knight's mana management and low impact "random stuff, go!" burst phase.
But if I dislike DRK, then why would I play it? I accept that people do like it and play GNB when I want to play Tank.
Viper, however, is in an interesting position because it doesn't have a core audience yet. Like every DPS launch, it's the most popular Job in the game, but it's hard to say how much of, and what part of, its audience will remain in 2 or 3 years when it's no longer shiny and another DPS comes in to steal the limelight. Will it be a job carried by aesthetic, left hyper approachable and simple for the casual player like RPR or SMN, or will it be a moderately difficult job with a highly dedicated midcore/hard-core audience like NIN or MNK? Both those audiences are playing the job, and as unfortunate as it is, it will be up to SQEX to decide which audience they decide to maintain. As midcore and up players, all we can do is argue our desires and pray.
Similarly unfortunately, the "a job for everyone is a job for no one" argument is historically not accurate. SMN is lambasted as incredibly boring by a mid core audience, but it has been the most popular caster for years despite RDM and BLM being more iconic and popular fantasies. WAR is the same for tanks, though you could argue part of that is carried by a popular class fantasy. Ultimately, player data suggests that easy classes are the most popular.
Whether or not they want to make Viper an incredibly popular job remains to be seen. Personally, I'm not sure the regional huntsman job will have long-term popularity, especially compared to things like Reaper and Samurai, but we'll see. I for one think skill expression is indelibly linked to it's class fantasy, but I'm a drop in the bucket.
Please keep arguing in favor of Viper retaining complexity, though! We will see if the devs have any comment on Tuesday.