You’re being hyperbolic. Yoshi a literally the guy who saved the game from the fire.

You’re being hyperbolic. Yoshi a literally the guy who saved the game from the fire.

That's a nice fairy tale from 11 years ago SE loves to push for marketing purposes, but not the reality. The game was still ultra-primitive back in 2013 for a WoW knock-off and wasn't very popular, it just became more playable than it was in 1.x. It wasn't truly successful until the then-more-popular-in-Japan Guild Wars 2 had its JP servers pulled by NCSoft in 2015 due to rising anti-Japanese sentiments in South Korea.
He's also the guy who told the entire player base that Eureka Pagos wasn't poorly designed, it was the players who were doing it wrong (it was, and they weren't), has made loads of promises he hasn't kept, and said he wanted to quit by 6.0 with aspirations to work for Blizzard on the Diablo franchise (before the Blizzard controversies which drove SE to promote him to department lead out of fear he'd leave the company otherwise).
Whatever he may have been to the game over 11 years ago, that was then, and this is now. At this juncture, he has dropped the ball and doesn't seem to have his heart in it anymore, so he should turn it over to someone else.
Don't treat the guy like he's Jesus. He's just a man, he's not perfect, and eventually we all get tired of working on the same thing for over a decade and want a change of pace. If his heart isn't in it anymore, SE forcing him to do it out of Japanese corporate culture pressure isn't good or healthy (nor is Japanese corporate culture in general, given the suicide rate there due to overworking employees). If you care about him, let him take a break and give the reigns to someone else. Sakaguchi seems to love the game a lot more than Yoshi-P at this point, and if he wasn't more interested in playing the game than working on it (or even his own company's projects, according to interviews; he's an XIV addict :P ) I'd love for him to return to the franchise and helm the game in Yoshi-P's stead!
This is my first post, but my anxiousness necessitated my opinion to be voiced. Please do not change viper, it is extremely fun and perfect the way it is.




Isn't VPR currently the most played job in both Extremes, including supports? Why would they look at those numbers and then conclude 'this job needs to be accessible to a larger number of players'? Shouldn't the goal be to retain the barriers to entry so that people go play other jobs instead?
I'm worried that they're sticking with the same limited set of job designers who are consistently making bad decisions for the game without listening to feedback from people who actually main the jobs and without learning from from their past mistakes. It's gotten to the point where players can't trust any design changes that they put out to be beneficial.
I wonder how many negative reviews it's going to take for them to recognize that this is not a good design direction.
They stumbled upon a pretty good job design. They shouldn't touch it and instead should analyze why people like it so much and see what they can learn from it to improve other jobs.Isn't VPR currently the most played job in both Extremes, including supports? Why would they look at those numbers and then conclude 'this job needs to be accessible to a larger number of players'? Shouldn't the goal be to retain the barriers to entry so that people go play other jobs instead?
I'm worried that they're sticking with the same limited set of job designers who are consistently making bad decisions for the game without listening to feedback from people who actually main the jobs and without learning from from their past mistakes. It's gotten to the point where players can't trust any design changes that they put out to be beneficial.
I wonder how many negative reviews it's going to take for them to recognize that this is not a good design direction.
RIP Viper 28/06/2024 - 04/07/2024. It was a fun almost one week

Just throwing in my 2 cents; I just got VPR to 100 after mostly dungeon/FATE leveling it. This is by far the most solid job in XIV in terms of smooth gameplay. The APM is fun and satisfying, the positionals are easy to get used to, everything just flows so perfectly. Don't remove the positionals. Increase whatever range you're going to, adjust whatever numbers, but leave the gameplay alone, it's fine.
I used to main MNK on an old char, until that got changed, and then I just burnt out and quit the game. Now, after returning, and finally finding a home with VPR. And now, that job is going to get changed too?
Please do NOT change Viper! If you take away our positionals, the incredibly simple rotation will be all that's left and there will be little room for skill expression. Give players more time to play the class and learn it before making sweeping changes to it's gameplay!
I just wanted to point out I NEVER used the forums in my countless years of playing this game, and set things up just to make this post here. I'm begging you; PLEASE DON'T CHANGE THIS CLASS! It's the most fun I've had on melee, ever!
Last edited by Ellybean; 07-09-2024 at 04:19 AM. Reason: Additional context




Viper was the first job I reached level 100 on. Enjoyed it. Didn't see what the issue was. The job gauge with the double-blade is confusing and I cannot glean any information from it but that's okay, I could still play the job just fine. Wound up going back to Samurai since I prefer how my outfit looks there, not because of anything wrong with Viper's gameplay (Viper has cooler animations when in awakened mode).
Another vote for no changes. VPR was out less than ONE WEEK when the changes were announced and that's utterly absurd. That's no time for the majority to get comfortable on the job. It's quite easy once you take a bit of time to learn it and understand it. There's absolutely no need to change it right now. At the bare minimum wait for raids to come out and people that understand the job to give feedback.
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