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  1. #1
    Player
    Myon88's Avatar
    Join Date
    Jul 2015
    Posts
    840
    Character
    Myon Miya
    World
    Tonberry
    Main Class
    Viper Lv 100
    Well, with how much subjectivity is involved with perceived difficulty, I don't think the conversation will stay very productive if we go down this road. The game does have something that can help break things down empirically though, something that I invite everyone reading this to try.

    The strayborough expert dungeon we have right now has two somewhat notable bosses. I think everyone should be able to perform flawless runs of both of them, tracking hazards solely by themselves, while keeping up an optimal rotation with 100% uptime throughout. I think you should be able to do this three, even five times in a row, no matter the quality of your party (the randomness is part of the fun).

    If you've truly become adept at your job, and minimized the effort it takes to pilot, I think this is a reasonable ask. If you're unable to do so, I'd like to gently suggest that in that case, the notion that the job is designed intuitively enough does not hold. I mean, can anyone truly claim a job is operating fine if they are still making mistakes? However straightforward the job was claimed to be, it clearly wasn't sufficient to assist them through this.
    (1)
    Last edited by Myon88; 07-13-2024 at 07:30 AM.

  2. #2
    Player
    Rhael's Avatar
    Join Date
    Jul 2015
    Posts
    67
    Character
    Rhael Nelhah
    World
    Hyperion
    Main Class
    Viper Lv 100
    Quote Originally Posted by Myon88 View Post
    I mean, can anyone truly claim a job is operating fine if they are still making mistakes?
    ... yes???? This is a complete non-sequitur. A job operating fine does not equate to making mistakes impossible. To continue your car analogy from earlier, that's like forgetting your blinkers and trying to blame the car for not automatically using them for you. A lack of skill or experience from a pilot does not inherently imply a flaw in job design. To reiterate what I stated above, changing the job's design to account for a lack of fundamental understanding regarding how the game itself works is, at best, extremely misguided.
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    Last edited by Rhael; 07-13-2024 at 07:45 AM.
    RIP Viper 28/06/2024 - 30/07/2024. It was a fun month.

    Given the opportunity, developers will polish the fun out of a game.

  3. #3
    Player
    Myon88's Avatar
    Join Date
    Jul 2015
    Posts
    840
    Character
    Myon Miya
    World
    Tonberry
    Main Class
    Viper Lv 100
    Quote Originally Posted by Rhael View Post
    A job operating fine does not equate to making mistakes impossible.
    No, it makes complete sense to me. If someone says it's fine for a job to require glancing at their hotbar, and that causes them to be unable to keep up with mechanics that also require attention, then what gives? There's a clear contradiction happening.

    So this is what I'm talking about when I say I have higher standards for competence. Other people may be content tunnel visioning on their hotbar and getting carried by someone else doing callouts, but I'm not. I suspect that many people feel this way intuitively, which is why when I heard the news about the feedback (presumably coming from the JP side), I was not surprised at all.
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