Results 1 to 6 of 6
  1. #1
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,016
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100

    Ranged Physical jobs are in a sorry state and nobody at SE cares



    I am glad that SE is finally making their stance clear on where they do stand in terms of balancing between roles and jobs. Thank you for that clarification.

    Now I must ask, since casters like SMN and RDM do have lower damage due to their raising potential, why are ranged physical jobs kept at the same level of damage even though ranged physical jobs have literally no way or raising anybody? Furthermore, why do those specific jobs only get 2 lines of changes if any with all the problems they have?

    This once more, is extremely disheartening to read.
    (8)
    Last edited by Valence; 07-30-2024 at 06:42 PM.

  2. #2
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,016
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Note on the role: it's been the exact same story since Shadowbringers released. All Ranged Physical jobs were hovering at 10% or more damage gap with everybody else for the first tier of raids, until they got buffed to prevent this to overcome the safety guard provided by the infamous 1% party bonus. It happened again in early Endwalker, and this is happening once more in Dawntrail.

    Why does this keep happening?
    (0)

  3. #3
    Player
    Naryoril's Avatar
    Join Date
    Sep 2013
    Posts
    229
    Character
    Y'sira Nia
    World
    Leviathan
    Main Class
    White Mage Lv 100
    "Machinist/Dancer

    To better address the balance of DPS between physical and magical ranged jobs, we've increased the potency of several actions."

    "Several" is technically correct, if you take both jobs together... With emphasis on technically, since that's not the normal usage of the word.


    Edit: Ok, it seems the don't know what "several" means. According to the overview, White Mage also had the potency of several actions increased. Dia, Dia, Dia and Dia.
    (2)
    Last edited by Naryoril; 07-30-2024 at 06:39 PM.

  4. #4
    Player
    CrystalAurora's Avatar
    Join Date
    Oct 2017
    Posts
    20
    Character
    Crystal Aurora
    World
    Balmung
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Naryoril View Post
    "Machinist/Dancer

    To better address the balance of DPS between physical and magical ranged jobs, we've increased the potency of several actions."

    "Several" is technically correct, if you take both jobs together... With emphasis on technically, since that's not the normal usage of the word.
    Its still not correct because Several is "more than two but not many" and that is not even to mention the fact that there is no balance between Physical Ranged and the top 2 casters.
    (1)

  5. #5
    Player
    Taranok's Avatar
    Join Date
    Mar 2015
    Posts
    777
    Character
    Arilaya Syldove
    World
    Brynhildr
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Naryoril View Post
    "Machinist/Dancer

    To better address the balance of DPS between physical and magical ranged jobs, we've increased the potency of several actions."

    "Several" is technically correct, if you take both jobs together... With emphasis on technically, since that's not the normal usage of the word.
    My favorite is: "The potency of several actions has been increased to keep in line with other healer jobs," for WHM, and all they did was add 55 more potency to Dia over 30 seconds. "Several," is correct in that 1 ability had 'several' things adjusted!


    I miss stormblood and early ShB boss design, where melee had forced-downtime with pbaoes, ranged often had mechanics they were expected to do like bait jumps or aoes, and casters were mostly about finding hidden spots where they could barely wiggle and prepping for mechanics in advance, having the payoff of sometimes pixel perfect precision. And then would have a delta attack to force coals under their feet every so-often, testing the casters just as melee got tested with pbaos.

    Hell, looking back even further, I miss when the devs tried unique things, like the cyclops from turn 7, where rphys had to bait around a mob, use snare (PERISH THE THOUGHT, USING A SNARE FOR A MECHANIC!) and keep the cyclops alive but never allowing a melee hit, while damaging the boss, while prepping the cyclops for a future mechanic where it gets petrified and used to hide from other mechanics.

    Rphyses entire thing was not caring about boss mechanics. But the devs in late ShB and especially EW+ are content in homogenizing casters into rphys, and making everyone play like they're melee or rphys. When bosses don't have mechanics to forcibly drop melee and caster DPS down, the ranged tax stops making sense. Especially when mechanics are homogenized into 8 man dances with no specific tests for specific roles other than "Can you continue to hit the boss while doing the same thing as everyone else?"
    (2)

  6. #6
    Player
    mallleable's Avatar
    Join Date
    May 2021
    Posts
    1,212
    Character
    Malia Tri'el
    World
    Behemoth
    Main Class
    Bard Lv 100
    Give BRD, and MCH walking casts already so they might be considered real DPS in the dev's eyes. I am so sick of feeling like I am playing a vestigial role.
    (1)