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  1. #161
    Player
    Kaecilius's Avatar
    Join Date
    Jun 2023
    Posts
    91
    Character
    Potato Merchant
    World
    Faerie
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Aelin_Ashryver View Post
    You linked an 11hr plus stream. What timestamp should we be looking at? Can't sit and scroll atm q.q
    The link should take you to the specific part, but if it's not working it should be 3h 23m 37s
    (5)

  2. #162
    Player
    GrizzlyTank's Avatar
    Join Date
    Jul 2015
    Posts
    1,718
    Character
    Livia Bloodletter
    World
    Phoenix
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Aelin_Ashryver View Post
    You linked an 11hr plus stream. What timestamp should we be looking at? Can't sit and scroll atm q.q
    Reload the page, the timestamp is there, just failed to load for you.
    (4)

  3. #163
    Player
    Loggos's Avatar
    Join Date
    Nov 2011
    Posts
    1,003
    Character
    Kaeya Alberich
    World
    Twintania
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by Bonoki View Post
    As far as I recall, they mentioned that from 6.1 onward, the entirety of Dawntrail was penned by young interns. It was a collaborative effort to inject new talent into the team, prepare to pass the torch as the veteran members age, and appeal to a younger audience simultaneously.
    In itself I think the sentiment is not bad. Giving a new generation of game designers a chance to mature into their roles is in itself great but if you do that then really tightknit supervision is even more important. You need to guide them and make sure to catch their (rookie) mistakes, of which there are likely to be more, as fast as possible. It almost looks like they gave their inexperienced staff free reign and didn't conduct any regular quality checks whatsoever. (No idea if it really happened like that of course.)
    (22)

  4. #164
    Player
    chizLemons's Avatar
    Join Date
    Mar 2019
    Posts
    130
    Character
    Liz Ard
    World
    Behemoth
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Loggos View Post
    In itself I think the sentiment is not bad. Giving a new generation of game designers a chance to mature into their roles is in itself great but if you do that then really tightknit supervision is even more important. You need to guide them and make sure to catch their (rookie) mistakes, of which there are likely to be more, as fast as possible. It almost looks like they gave their inexperienced staff free reign and didn't conduct any regular quality checks whatsoever.
    This. I understand training them with maybe sidequests, and slowly giving them more to do. I already felt a drop in writing quality in the Alliance raids, and the EW patches MSQ - but I still believed that for the actual expansion, things would get better, that more experienced people would be mostly responsible. It seems like there was no supervision at all! They said Ishikawa was in a supervision role, but honestly I don't know if I believe that, or maybe I just have a different idea of what a "supervision" role actually is. It's bizarre to think they would let things be this bad in the final product.
    (22)
    Last edited by chizLemons; 07-12-2024 at 10:36 PM.

  5. #165
    Player
    Malthir's Avatar
    Join Date
    Sep 2018
    Posts
    362
    Character
    Malthir Durnith
    World
    Cerberus
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by A_moth_called_rose View Post
    We don't claim TERF apologist zepla
    God I bet you're fun to be around.
    (25)

  6. #166
    Player
    Kaecilius's Avatar
    Join Date
    Jun 2023
    Posts
    91
    Character
    Potato Merchant
    World
    Faerie
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Loggos View Post
    In itself I think the sentiment is not bad. Giving a new generation of game designers a chance to mature into their roles is in itself great but if you do that then really tightknit supervision is even more important. You need to guide them and make sure to catch their (rookie) mistakes, of which there are likely to be more, as fast as possible. It almost looks like they gave their inexperienced staff free reign and didn't conduct any regular quality checks whatsoever. (No idea if it really happened like that of course.)
    It kinda feels like they promoted some of their sidequest/allied society writing team to MSQ, because a lot of the writing was perfectly fine for optional content. We just expect a lot more out of MSQ.

    And I definitely agree with your point that better supervision would have improved a ton of things, catch some of the obvious problems everyone has mentioned, and cut back on the repetition.
    (15)

  7. #167
    Player
    Ritsugamesh's Avatar
    Join Date
    Aug 2011
    Location
    Gridania
    Posts
    68
    Character
    Ritsu Susanowa
    World
    Phoenix
    Main Class
    Scholar Lv 91
    I'm doing the the 95 MSQ in the fourth zone - the voice acting and voice mixing is absolutely abysmal. It literally feels like they're not even in the cutscene they're speaking in.

    I don't know how it's so overt when I've never yet thought this once in 10 years of content and voice acting.

    I feel this is only going to get worse and the reviews will not be kind.
    (13)

  8. #168
    Player
    Voidmage's Avatar
    Join Date
    Apr 2020
    Posts
    699
    Character
    Hen'iel Jackel
    World
    Twintania
    Main Class
    Blue Mage Lv 47
    Quote Originally Posted by Bonoki View Post
    As far as I recall, they mentioned that from 6.1 onward, the entirety of Dawntrail was penned by young interns. It was a collaborative effort to inject new talent into the team, prepare to pass the torch as the veteran members age, and appeal to a younger audience simultaneously.
    If that is true then they did everything wrong they could.

    It's fine to get new people and young workers but you have to work them in.
    If thats the case then honestly, this all is not the fault of the writers but of the supervisors. This all screams too much freedom for unexprienced people.
    FF14 already had the theory of just being the money printing machine of SE and being not very loved itself (it getting no budget, almost no merchandise and no real recognition in the series itself). Now it really seems like "it sells anyway, do what you want".

    The part with the youngr audience is just hilarious. Explains the whole disney theme. An expansion without the more mature stuff like HW is fine in itself but they didn't even do that. Instead we got a story mix of cringe silly shonen and world ending mad AI with a top of "what measure is a nonhuman".
    Looks like a cocktail of ideas thrown at the wall and sticking them together with glue while sniffing it.
    (18)

  9. #169
    Player
    FuturePastNow's Avatar
    Join Date
    Nov 2023
    Posts
    288
    Character
    Kali Zeruel
    World
    Faerie
    Main Class
    Warrior Lv 100
    The awkward voice acting seems like a direction issue to me. Characters using a normal speaking voice when they should be yelling, for example, is 100% not the VA's fault
    (6)

  10. #170
    Player
    Nothv13's Avatar
    Join Date
    Aug 2013
    Posts
    409
    Character
    Einulfr Nothson
    World
    Cactuar
    Main Class
    Lancer Lv 88
    Quote Originally Posted by Voidmage View Post
    If that is true then they did everything wrong they could.

    It's fine to get new people and young workers but you have to work them in.
    If thats the case then honestly, this all is not the fault of the writers but of the supervisors. This all screams too much freedom for unexprienced people.
    FF14 already had the theory of just being the money printing machine of SE and being not very loved itself (it getting no budget, almost no merchandise and no real recognition in the series itself). Now it really seems like "it sells anyway, do what you want".

    The part with the youngr audience is just hilarious. Explains the whole disney theme. An expansion without the more mature stuff like HW is fine in itself but they didn't even do that. Instead we got a story mix of cringe silly shonen and world ending mad AI with a top of "what measure is a nonhuman".
    Looks like a cocktail of ideas thrown at the wall and sticking them together with glue while sniffing it.
    The thing is the story has all the shonen tropes, but as far as games go, is too slow to capture the younger audience. I think it was nearly 2-3 hours of play before my first quest to kill something in this expansion. That isn't going to capture the younger audience that often lack attention spans.
    (9)

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