Page 13 of 19 FirstFirst ... 3 11 12 13 14 15 ... LastLast
Results 121 to 130 of 184
  1. #121
    Player
    Nilsandres's Avatar
    Join Date
    Oct 2023
    Posts
    32
    Character
    Nilsandreas Skywarden
    World
    Famfrit
    Main Class
    Dancer Lv 100
    The answer is yes. Too many healers simply don't heal well and refuse to use their entire kit at high levels. As a tank main, it greatly vexes me to watch the party wipe while the healer refuses to use their MP. I am aware of the glutton of OGCD options that every healer has, but it can be off-putting to be expected to rush every dungeon whilst hoping your healer doesn't give you the old "Did you die?" attitude.

    I am hopeful that the Devs give healers more DPS options or DPS combos or more powerful iterations of the DPS options that you already have.
    (0)

  2. 07-08-2024 01:32 AM

  3. #122
    Player
    Ori's Avatar
    Join Date
    Mar 2011
    Posts
    61
    Character
    Ori Gosion
    World
    Sargatanas
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Rithy255 View Post
    Bring a monk they can heal now for 500 potency and buff the tanks healing, Please look foward to it!

    I dunno War getting Regen is really Dumb this makes no sense at all Warrior has so much self healing adding more to it makes zero sense even if they wanted it to be the funny "green tank haha" it's at a point where more self healing is just a joke, DRK getting a 120 excog... I'm fine with, PLD getting a shield would be ok but it's kind of over the top with a 40% mitigation... honestly guardian is bar none the best upgrade imo. GNB's hp extend is... fine i guess? i dont think GNB needed more self healing.

    Imo the secondary healing effects compared to PLD's shield or GNB's HP extend are less useful... PLD's being potency based means it stacks with ramparts increased healing that and it can crit... yeah Guardian looks kinda wacky good.
    I think it's ok to have different classes for different skill levels.

    Also think of a WAR tank as being a chance for the Healer to DPS more or for new Healers to learn at a slower pace.
    Any healing the tank can do leaves the healer free for other things.

    It all balances out.
    (0)

  4. #123
    Player
    Magikazam's Avatar
    Join Date
    May 2022
    Posts
    368
    Character
    Omori Oatmeal
    World
    Malboro
    Main Class
    Summoner Lv 91
    Quote Originally Posted by Nilsandres View Post
    The answer is yes. Too many healers simply don't heal well and refuse to use their entire kit at high levels.
    So what if a tank refuse to use mitigation and die on boss mechanic all the time? Should'nt dps or healer have an option to get agro and mitigate the boss like a tank? Why is tank the only ones allowed to canibalise other roles cause ''muh ally are bad''


    Quote Originally Posted by Ori View Post
    Also think of a WAR tank as being a chance for the Healer to DPS more or for new Healers to learn at a slower pace.
    So 1. DPS as healer is miserable, you litteraly have 3 dps button, 1 single target, 1 dot and 1 aoe. It not fun to dps as healer currently.
    And 2. I don't think having a tank that can easily heal himself for his full hp bar each 25 seconds (And that ignoring all it other mitigation or healing btw) will do a good job at teaching healer how to heal. You're just taking away the healer main jobs of you know, keeping that one dude that get 90% of the total damage in content alive.

    Also while I agree that it okay for having different class for different skill level, it is a problem when your class impact the diffuculty of other roles. Like, Back in ARR when people could use SMN and WHM to tank or just off-tank people complained that it made the tank role kinda useless, if you had one of those 2 in your group, there would be no impact if you die (aside a dps lost ofc). People found that innaceptable and SE nerfed it in the same xpac. But for some reason now it Okay if tank can heal for what now... the 6 past years?
    (2)

  5. #124
    Player
    Khutulun's Avatar
    Join Date
    Jul 2024
    Location
    Gridania
    Posts
    62
    Character
    Khutulun Goro
    World
    Leviathan
    Main Class
    Gunbreaker Lv 100
    The TLDR is tanks did not need more healing.
    (0)

  6. #125
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,545
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    I have never seen a launch peppered by so much “should tanks solo the boss if the rest of a party dies” discussion

    An inbuilt 80% damage reduction and ridiculous sustain amazingly is not healthy for the game
    (2)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  7. #126
    Player
    lilmoon's Avatar
    Join Date
    Apr 2022
    Posts
    19
    Character
    Koko Lil'moon
    World
    Lamia
    Main Class
    Reaper Lv 90
    As for the role of the tank, I think the tank should not be able to self-heal beyond some minor sustained healing from their basic skill combo for their single-play PvE experience (MSQ, FATE, etc). Rather, they should have more active mitigation skills like block, parry, dodge, etc., for the big hits so player skills matter. This will also make healers more impactful in the game as well.
    (1)

  8. #127
    Player
    ZUZ's Avatar
    Join Date
    Oct 2023
    Location
    Tuliyollal
    Posts
    25
    Character
    Lalazusa Lalasakura
    World
    Jenova
    Main Class
    Warrior Lv 100
    Quote Originally Posted by lilmoon View Post
    As for the role of the tank, I think the tank should not be able to self-heal beyond some minor sustained healing from their basic skill combo for their single-play PvE experience (MSQ, FATE, etc). Rather, they should have more active mitigation skills like block, parry, dodge, etc., for the big hits so player skills matter. This will also make healers more impactful in the game as well.

    Please do not obstruct the tank's fun because dungeon design is poor for healers. The bosses should be doing more auto-damage and there should be more raid-wide damage across the board in dungeons. Also sprinkle in group stacks and enumerations during mob packs and dungeon bosses.
    (0)

  9. #128
    Player
    Tunda's Avatar
    Join Date
    Jun 2024
    Posts
    791
    Character
    Tunda King
    World
    Ragnarok
    Main Class
    Black Mage Lv 100
    Warrior need more healing it is just not enough
    (0)

  10. #129
    Player
    Rithy255's Avatar
    Join Date
    May 2022
    Posts
    1,910
    Character
    Rithris Amaya
    World
    Twintania
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Ori View Post
    I think it's ok to have different classes for different skill levels.

    Also think of a WAR tank as being a chance for the Healer to DPS more or for new Healers to learn at a slower pace.
    Any healing the tank can do leaves the healer free for other things.

    It all balances out.
    Ah yes because healers don't already DPS enough with other tanks, Even when i'm on Dark Knight or healing a Dark Knight the healer DPS most the time, The difference is sometimes you may want to throw a OGCD heal on the DRK, where as on warrior even doing that is generally pointless.

    Warrior Shouldn't have the best of everything, I personally would balance warrior out by having the best Self sustain but lacking target sustain (it should still be able to mit for allies). It's currently 2nd highest damage and has the best invul somewhere should give it's unfair that warrior is all upsides.

    Even if it were to have the best sustain I don't think it should have a healing tool on literally all of it's abilities, equilibrium Is fine without the regen, Shake it off shouldn't heal others, blood whetting/nascent shouldn't heal for each enemy, even changing these listed things would still make warrior the best tank at sustaining itself, I think I'm being pretty reasonable here.

    Healers job should be to heal, tanks job should be to also help and support. I'm fine with Certain tanks like Warrior or Paladin making the healer's job a bit easier, but I'm not fine with them being able to replace a healer.

    Playing the "funny healer axe tank" might be fun for the individual but it isn't a healthy design for healers it takes away gameplay from them, while on the other tanks it just feels bad in comparison because theirs a tank that can do everything you can do but better and easier.
    (1)

  11. #130
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,545
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by ZUZ View Post
    Please do not obstruct the tank's fun because dungeon design is poor for healers. The bosses should be doing more auto-damage and there should be more raid-wide damage across the board in dungeons. Also sprinkle in group stacks and enumerations during mob packs and dungeon bosses.
    Dungeon design is poor for healers BECAUSE tanks are all three roles in one with an 80% inbuilt damage reduction leaving healers with their 1 button spam

    Having autos punch the tank hard enough to overcome their huge self healing is just nerfing the self healing by proxy, but actually nerfing the self healing changes old content to be more in line as well
    (3)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

Page 13 of 19 FirstFirst ... 3 11 12 13 14 15 ... LastLast