Quote Originally Posted by lilmoon View Post
As for the role of the tank, I think the tank should not be able to self-heal beyond some minor sustained healing from their basic skill combo for their single-play PvE experience (MSQ, FATE, etc). Rather, they should have more active mitigation skills like block, parry, dodge, etc., for the big hits so player skills matter. This will also make healers more impactful in the game as well.

Please do not obstruct the tank's fun because dungeon design is poor for healers. The bosses should be doing more auto-damage and there should be more raid-wide damage across the board in dungeons. Also sprinkle in group stacks and enumerations during mob packs and dungeon bosses.