That is what oblations role is. Yet another 10% phys mitigation is not what drk needs. Rather they attach dark minds effect to oblation to free up the hotbar for a new skill (offense or defense).
Yeah Oblation is a nothing skill that was added obviously because Dark Mind is so situational. Just roll them into each other.
...I can't believe I have to say this, genuinely cannot.
Oblation is a multi purpose low CD tool to flexibly add an additional layer of 10% mitigation, on either yourself or an ally, regardless of role and independent of TBN. Mind you in higher level content (Savage+) we even use Reprisal for buster mitigation, which is also 10% and it hella matters.
Dark Mind is a single purpose self mitigation tool with a critical flaw that comes to light when there is no source of magical damage outside of raidwide attacks. It is the "unique CD" of DRK and is the type equivalent to Bulwark, Thrill of Battle and Camouflage (unique cooldowns wiith niches).
Oblation's role is not solely making up for Dark Mind having this critical weakness vs all of these cooldowns. It should NOT be merged with or folded into Dark Mind; Dark Mind needs to be adjusted in solitude without touching what makes DRK's Oblation so flexible to hand out.
If you think Oblation is weak, be my guest and suggest buffs for it but I assure you every version of "just merge it with..." is objectively worse and reduces diversity.
You know what'd be crazy.Oblation's role is not solely making up for Dark Mind having this critical weakness vs all of these cooldowns. It should NOT be merged with or folded into Dark Mind; Dark Mind needs to be adjusted in solitude without touching what makes DRK's Oblation so flexible to hand out.
Putting the Excog from the SWall upgrade onto Dark Mind instead.
Just running random dungeons, the one thing that keeps coming up is that while the Excog effect is sufficiently strong, sometimes I don't want it on my 40%. It makes moving into living dead unnecessarily annoying to have chunky heal to keep it from proccing, but putting it onto Dark Mind would give it far greater purpose while still making it a great magic cooldown.
But of course then there'd be some specific, niche, magic buster in the future where we'd instead want the effect not on this cooldown but on another. Ain't no winning with Dark Knight, that's the one truth.
Last edited by Kabooa; 07-11-2024 at 10:31 AM.
They have to do something about the self sustain in some way at least. The upgraded to Shadow Wall doesn't cut it when you can only use it every 2 minutes while Gunbreaker has a 900 Potency heal on 20s.
If anything the other tanks need their self sustain brought down to Dark Knight levels.
give dark knight good self-sustain on par with the other tanks and at the same time put body checks like enumerations in normal dungeons. and increase boss autos as well. that way the tank's fun does not hinder other roles.
I'd just rather not have any of our sustain budget go towards an Excog effect, period, tbh. I cannot imagine a duller means of healing than an Excog, especially if gets tied to something you'd be punished for pre-popping.You know what'd be crazy.
Putting the Excog from the SWall upgrade onto Dark Mind instead.
Just running random dungeons, the one thing that keeps coming up is that while the Excog effect is sufficiently strong, sometimes I don't want it on my 40%. It makes moving into living dead unnecessarily annoying to have chunky heal to keep it from proccing, but putting it onto Dark Mind would give it far greater purpose while still making it a great magic cooldown.
But of course then there'd be some specific, niche, magic buster in the future where we'd instead want the effect not on this cooldown but on another. Ain't no winning with Dark Knight, that's the one truth.
Oblation is strong enough that a buff would make it broken but not enough to have a significant impact.
Oblation's problem is that those 10% for 10s gets buried under tons of mitigation and its efficiency gets reduced to 6%
It's great alone, thought. But its weaknesses pulls Oblation down.
One suggestion I have is that Oblation's calculation should always reduce 10% regardless of other mitigation or its duration being heavily extended to cover auto attack after a buster or very long buster (looking at EX1 for example).
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