So every DPS is just an extra bar of HP that the tank can use as a meat shield.
New meta confirmed? Drop all hate, let dps tank, you take no damage, you are now the most perfect tank in existence.
Sounds real efficient
He's actually not wrong, really. In a good world, a DPS can quite as easily pull a small pack, drag it to the tank, pop their Arm's Length, and then Second Wind or Bloodbath, and then there is absolutely nothing lost, and essentially 1 defensive gained.
Dang dude, did they ban a bunch of your gathering bots? So many new accounts in the last 2 few weeks.
If you’re in a coordinated group and/or communicating then of course. But jumping into a random DF dungeon and charging ahead of the tank as if it’s standard practice for dps to pull every mob in existence isn’t going to help anyone either lol. ‘technically true’ isn’t the same as ‘true in practice’
I really don't get where people got this idea that the job of the tank is to be the first one to get aggro of all mobs in a duty, the tanks job should be to maintain aggro of all active mobs so they aren't hitting your other party members with auto attacks. If you're intentionally not doing that for whatever reason, then your not filling the tank role.
I mean. I really don’t get the where people got this idea that the job of the dps is to be the first one to get aggro of all mobs in a duty.I really don't get where people got this idea that the job of the tank is to be the first one to get aggro of all mobs in a duty, the tanks job should be to maintain aggro of all active mobs so they aren't hitting your other party members with auto attacks. If you're intentionally not doing that for whatever reason, then you’re not filling the tank role.
Outside of like maybe savage criterions literally no enemy is going to hurt you enough that you genuinely need a dps to take aggro the enemy and take some of the damage to keep the tank alive. So I literally do not understand what purpose having the dps pull makes whatsoever? Other than confusing other players instead of just communicating. Like what is the actual benefit of making the dps pull? Pretty sure they don’t literally move faster than actual tanks, so how does it benefit clear times? It certainly doesn’t affect survivability lol (because thats a non-existent metric in the vast majority of ffxiv)
What workload? You're already pressing your AoE combo on three targets which is the size of every pack give or take a few. You literally do the same thing rotation wise except on more targets. Likewise, you should already be using CDs. With very few exceptions, mobs in dungeons deal very little damage. The only way things could go south is if the tank isn't using CDs or the healer isn't healing. In which case either one of them isn't doing their job.While I agree that good team comms is really the best outcome, and if everyone is happy with the dps helping with pulling fine. However, the tank has the final say because ultimately, if you're not the person responsible for dealing with something, you generally shouldn't be the one increasing the work load.
"Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
"The silence is your answer."
If a DPS or healer has the opportunity to do so, then that means that I, as a tank, failed to do my job properly.
The only exception to this rule would be leveling dungeons with an under-geared healer.
Though if the DPS has any brains at all, they will notice the healer struggling and won't try to speed up the run beyond his capabilities, since that would mean dying and wasting time on a party wipe.It's a relic from oldschool MMOs where trash actually required crowd control, coordination and care (patrols etc). AoE abilities of tanks also had annoying resource costs or cooldowns and it was actually problematic to maintain it indefinitely (target switching only worked for so long when DPS go full throttle in AoE situations).
Back in the days of eld, a DPS would keel over if a mob gave him a stern look, so it was in the DPS' best interest to not pull and not draw any undue attention.
With tanking as pathetically easy and aggro being guaranteed until death of the mob after one combo, even if the tank goes AFK ... yeah that mindset should be buried already.
Last edited by Granyala; 07-11-2024 at 12:01 AM.
People should be communicating anyway, as it's an MMO, it doesn't really take a lot to type out that sentence and communicate intent. Just as it isn't difficult for a tank to say "Ignore me for this first pack, popping Living Dead".If you’re in a coordinated group and/or communicating then of course. But jumping into a random DF dungeon and charging ahead of the tank as if it’s standard practice for dps to pull every mob in existence isn’t going to help anyone either lol. ‘technically true’ isn’t the same as ‘true in practice’
Nobody is saying it is standard practice, just that some people would find it quite good practice for the DPS to rush on ahead and bring them back if they can.
No one is saying this, but if you as a tank notice that there are mobs you don't have aggro on your job should be to grab those with the tools you have before people start dying.
If you are that uncomfortable with it maybe pipe up and communicate with the group.
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