This is my attitude as well TBH. So long as they come to me so I can grab aggro without struggling, I don't care. Makes my job easier, if anything.
I just don’t see the benefit of YPYT, tanks literally generate 10* agro for their attacks (20* on their ranged attacks)
If someone else pulls then just do one AOE and you have agro again
As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.
I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess
In FF14 "you pull, you tank" is totally stupid. Since it is very easy to get the aggro back. You push one button and you are done. The "you pull, you tank"-thing comes from other games, where it is not easy for tanks to get the aggro back.
Cheers
there are people who still do YPYT? sounds like you were unlucky i havent gotten any groups like that since the WoW refugees left, all my dawntrail dungeons have been smooth so far
As a DRK playing the new dungeons get's a bit weird if for example a PIC decides to pull, they generate so much aggro at the start of the pull that it's sometimes hard to get it of them in time. Otherwise i don't really care. You bring the mobs to me, i pick them up.
I put this in the other thread discussing this but I'll put it here for you too. Dps generally don't pay attention to the group as a whole. I've tanked since ARR. In the current state of the game I start with wall to wall, if the group is struggling as in I'm having to pop living dead because the healer forgot he was a healer, from then on it's small pulls for this group I can't trust them to keep my ass alive. If you're not the person getting hit, you're not the person who gets to decide how many people get to hit.
One could argue the DPS are violating terms by pulling. Disruptive play.
And the odds of wiping in a dungeon pull are what? Extremely low in level 50/60/70/80/90/100 content from what I've experienced anyway. Levelling not included because everyone knows those pulls can be spicy (except in DT it seems).
Living Dead should be used as a CD anyway and that could be what the Healer is counting on if you're running DRK.
It might have been a relevant statement to make like 3 expansions ago when aggro was...let's not say broken, but required higher dps or a blm could easily rip one or two away.
These days, if a dps runs around a corner and grabs mobs for me because I didn't see the door? Bring them over here friend, throw that wood on the pile.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.