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  1. #11
    Player
    OliviaLugria's Avatar
    Join Date
    Jan 2024
    Posts
    484
    Character
    Olivia Lugria
    World
    Sargatanas
    Main Class
    Black Mage Lv 100
    It's like they made the job harder while also removing a lot of tec to handle mechanics that require a lot of movement which they out a lot of uneven the new fights...
    (12)

  2. #12
    Player
    Ferrinus's Avatar
    Join Date
    Jul 2017
    Posts
    283
    Character
    Ferrinus Prime
    World
    Excalibur
    Main Class
    Black Mage Lv 100
    I think the job is easier if you're not trying to optimize but harder if you are. If you were to sit on your triple and swiftcasts solely until you needed to move, and always use your Firestarter in the same astral cycle you generated it in, you could reliably finish every astral cycle with a flare star and generally maintain uptime consistently. The more you save instants for despair/flare star/transposed b4 and the more you save your f3p for transposing out of umbral, the more boss mechanics are going to hurt. Losing a ton of spellspeed just by gaining levels relative to old gear makes things even worse.

    It does feel pretty good to score an instant flare star despite all the things trying to stop you, though.
    (1)

  3. #13
    Player
    Sylvain's Avatar
    Join Date
    Oct 2015
    Posts
    1,491
    Character
    Sylvestre Solscribe
    World
    Ragnarok
    Main Class
    Summoner Lv 90
    1- keep kit the same but increase damage of the job by 15% in comparison of other jobs.

    2- do full rework change how casting work for this job ->
    - job can cast fire while moving but with slow effect so at least you can move while casting (break effect).
    - add amplifier effect for with thunder ability to increase damage of fire abilities
    - 2 min meta isn't that easy with black mage.. just improve how we can use umbral heart to do more damage and skip rotation.
    1- I think buffs are incoming

    2- I litterally sit on 3 xeno + 2x triple cast about 95% of the time, I don't understand how you can lack mobility. Beside the boss with the +O marker spam, (which requires a tiny bit of management), I litterally only use Paradox+Thunder for movement and that's enough.
    I don't know how you play BLM, but I really don't see the need for more mobility.

    Quote Originally Posted by Ferrinus View Post
    I think the job is easier if you're not trying to optimize but harder if you are. If you were to sit on your triple and swiftcasts solely until you needed to move, and always use your Firestarter in the same astral cycle you generated it in, you could reliably finish every astral cycle with a flare star and generally maintain uptime consistently. The more you save instants for despair/flare star/transposed b4 and the more you save your f3p for transposing out of umbral, the more boss mechanics are going to hurt. Losing a ton of spellspeed just by gaining levels relative to old gear makes things even worse.

    It does feel pretty good to score an instant flare star despite all the things trying to stop you, though.
    I do feel this way too.
    (2)
    Last edited by Sylvain; 07-09-2024 at 05:08 PM.

  4. #14
    Player
    Taranok's Avatar
    Join Date
    Mar 2015
    Posts
    796
    Character
    Arilaya Syldove
    World
    Brynhildr
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Magikazam View Post
    BLM always kinda struggle This early in a xpac. Combine that with the fact that currently for some reason they boosted a lots of job potency while BLM stayed to low and that explain why BLM is so low in the dps chart. That being said I don't think giving them 15% more damage than everyone is a good idea, espcially if you want it to be able to move while casting (lol?) that litteraly kill it whole personality and why it fell unique to play
    It's struggling for 3 reasons I've come to find. 1, none of the caster gear currently has spell speed. It's hard to bis and get 2.60 sps, which is my personal maximum fire 4 cast time for enjoying playing BLM. BLM is typically suffering the closer to 2.8 it is. 2, the potencies are flat bad. This is obviously acknowledged, and is an expansion staple. I literally cannot think of a single time from ARR to now that BLM did not launch underpowered.

    That's all well and good and should be fixed with time. The third bit is that BLM legitimately cannot handle the content the devs are making. Be it a dungeon, trial, or especially EX1, BLM is too much of a turret caster in a game where the devs despise turret casters. The problem is big enough that even PCT can be suffering, and it's vastly better equipped to deal with it.

    PCT is better for 4 reasons. 1, their ley lines is massive. 1 repositioning isn't good enough for BLM, especially on something like EX1. Likewise, PCT's ley line only needs 5 total casts in it, while BLM wants to get closer to 11 total casts, which is just not feasible with fight design as it is. 2, PCT gets a bankable instant cast via holy in white, which can be built every 3 base GCDs stacked up to 5. Xenoglossy can't compare to how flexible holy in white is. 3, having a default 1.5s GCD is massive when you need to do minor repositioning, again, such as ex1 for the ice comets or things like volcano aoes. A PCT can just cast and dodge, a BLM runs the risk of getting nailed. The fourth and final bit, BLM is still structurally a timer-based class, and it will gladly abort out of its timers because you had to adjust or ran out of instants or what have you.

    I've come to the conclusion BLM needs a rework, and going back to EW would just dig it deeper into the hole it's in. The devs don't want turret casters as a valid playstyle, and nonstandard BS is outright not beneficial to the class or the game as a whole. If the devs don't want turret casters, then BLM needs to change to no longer be a turret caster. Simple as.

    Quote Originally Posted by Rithy255 View Post
    Pictomancer isn't over powered it should be where it is, melees shouldn't just by default be the top.
    Black mage should be where pictomancer is currently. Both should be competing jobs for non rezzing casters, which both should be equal to melees in terms of damage at the very least.
    I'll never understand this line of thought because the implication is that somehow res should be taxed. If res is that big a problem then just remove it from casters outright. PCT should be balanced as a buffing DPS. Simple as. It is not a 'power caster,' it should not be balanced with BLM because BLM is in the greedy DPS category alongside SAM, VPR, and MCH.

    Frankly, standard comps should be 1 caster, 1 melee, 1 phys ranged, and 1 whatever the hell you want, with 1 of those 4 being a greedy DPS. The game was a lot better when people brought 2 phys ranged or 2 casters instead of exclusively 2 melee, and trying to pretend PCT should be in the same category as a greedy DPS is just woefully disingenuous to how greedy DPS need to be balanced. PCT is no different than a RPR in my eyes, in terms of how it should be approached for balancing.
    (4)
    Last edited by Taranok; 07-09-2024 at 06:30 PM.

  5. #15
    Player
    Taranok's Avatar
    Join Date
    Mar 2015
    Posts
    796
    Character
    Arilaya Syldove
    World
    Brynhildr
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Ferrinus View Post
    I think the job is easier if you're not trying to optimize but harder if you are. If you were to sit on your triple and swiftcasts solely until you needed to move, and always use your Firestarter in the same astral cycle you generated it in, you could reliably finish every astral cycle with a flare star and generally maintain uptime consistently. The more you save instants for despair/flare star/transposed b4 and the more you save your f3p for transposing out of umbral, the more boss mechanics are going to hurt. Losing a ton of spellspeed just by gaining levels relative to old gear makes things even worse.

    It does feel pretty good to score an instant flare star despite all the things trying to stop you, though.
    The devs also are very much designing the class for triplecast to be used for movement. If the class ever gets a hypothetical real rework to realign it with the death of turret casters as a valid gameplay style, I wouldn't be surprised if fire 4 becomes a 2s cast 2.8s recast spell or something along those lines. Just straight deleting the otherwise implied damage gain of triplecast. Even PCT often has to bank and hold onto hammer time because you might need 6 back to back GCDs due to the sheer RNG of these fights.

    Obviously YMMV and your interpretation of whether this is a good or bad thing is whatever, because the reality is that BLM, both EW and DT, just do not fully fit the design of the game the devs are making. They want nonstop jogathons, BLM will need a rework.

    Also, I don't know about you, but non-instant flare stars feel really good anyways. Just batter up, swing, and knock it out of the park. There's a lot of things wrong with flare star's design, but that animation is great.
    (2)

  6. #16
    Player
    Ramiee's Avatar
    Join Date
    Dec 2022
    Location
    Uldah
    Posts
    1,096
    Character
    Grainne Gothram
    World
    Cerberus
    Main Class
    Black Mage Lv 50
    Quote Originally Posted by Rithy255 View Post
    Pictomancer isn't over powered it should be where it is, melees shouldn't just by default be the top.
    Black mage should be where pictomancer is currently. Both should be competing jobs for non rezzing casters, which both should be equal to melees in terms of damage at the very least.
    It's been pretty consistent with melees being the highest damage while the only one in the bracket was BLM. I would like more of a mix as well to be honest. I think Machinist or the next Phys range job should reach melee levels of damage with it being completely selfish.
    (0)

  7. #17
    Player
    Eraden's Avatar
    Join Date
    Jan 2022
    Posts
    1,229
    Character
    Mao Xifeng
    World
    Adamantoise
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Taranok View Post
    The third bit is that BLM legitimately cannot handle the content the devs are making. Be it a dungeon, trial, or especially EX1, BLM is too much of a turret caster in a game where the devs despise turret casters. The problem is big enough that even PCT can be suffering, and it's vastly better equipped to deal with it.

    PCT is better for 4 reasons. 1, their ley lines is massive. 1 repositioning isn't good enough for BLM, especially on something like EX1. Likewise, PCT's ley line only needs 5 total casts in it, while BLM wants to get closer to 11 total casts, which is just not feasible with fight design as it is. 2, PCT gets a bankable instant cast via holy in white, which can be built every 3 base GCDs stacked up to 5. Xenoglossy can't compare to how flexible holy in white is. 3, having a default 1.5s GCD is massive when you need to do minor repositioning, again, such as ex1 for the ice comets or things like volcano aoes. A PCT can just cast and dodge, a BLM runs the risk of getting nailed. The fourth and final bit, BLM is still structurally a timer-based class, and it will gladly abort out of its timers because you had to adjust or ran out of instants or what have you.

    I've come to the conclusion BLM needs a rework, and going back to EW would just dig it deeper into the hole it's in. The devs don't want turret casters as a valid playstyle, and nonstandard BS is outright not beneficial to the class or the game as a whole. If the devs don't want turret casters, then BLM needs to change to no longer be a turret caster.
    Arilaya makings some really good observations here. Is why Mao startings to think wrecking BLMs was by design. Devs doubling down on "DDR-Mobility-Is-King" fight styles whats became so prevalents in EW. Thems know that most BLMs prefer turrets-style game play so maybe, just maybe, Devs wrecked BLMs deliberately and jangled shiny new more mobile Picto job in front of players in hopes that BLMs would take baits and switch. That way, Devs no longer has to accommodate old-style BLMs when designing future fights. Is gonna become clearer when fixes come durings 7.01 to 7.05. If fixes are substantial and helps BLMs, then Mao was wrong. If fixes are just bandaids though, Mao mights still be right.
    (5)

  8. #18
    Player
    Galvuu's Avatar
    Join Date
    Jun 2017
    Posts
    637
    Character
    Galveira Vorfeed
    World
    Ragnarok
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by Taranok View Post
    I've come to the conclusion BLM needs a rework, and going back to EW would just dig it deeper into the hole it's in. The devs don't want turret casters as a valid playstyle, and nonstandard BS is outright not beneficial to the class or the game as a whole. If the devs don't want turret casters, then BLM needs to change to no longer be a turret caster. Simple as.
    If you genuinely went back to EW BLM, you could, with enough dedication, make it work on every situation you listed. Even with doing that, if Flare Star was an instant cast and every spell in UI recovered MP, you could still make it work, if they really wanna get rid of the mana tick system.

    Regardless, I don't think it's a conscious "they want to kill turret playstyle". The likely- and sad- reality is that this is a mixture of the job team being both incompetent and fundamentally misunderstanding how jobs function in practice and having a massive ego. These people have a very flawed vision both of how the job should play, according to them, and how it actually plays in practice. They use the latter to make wrong assumptions/fixes that adhere to the former, which doesn't even work to begin with.
    Sometimes they latch onto these dysfunctional ideas on some jobs for literal years while gutting aspects that people are vocal about enjoying. That's why everyone, JP and West alike, on multiple jobs, feel that they ignore feedback. Well, because they do, it's their way or the highway even if their way is, frankly, stupid.

    Quote Originally Posted by Sylvain View Post
    2- I litterally sit on 3 xeno + 2x triple cast about 95% of the time, I don't understand how you can lack mobility. Beside the boss with the +O marker spam, (which requires a tiny bit of management), I litterally only use Paradox+Thunder for movement and that's enough.
    I don't know how you play BLM, but I really don't see the need for more mobility.
    You don't feel the issue in extreme 1, if it's beak and you're on the wrong side of the field after dodging the volcano aoe and the 3 small aoes under you? Completely ignoring that this is going to cost you heavily on your burst window on the triple party stack. Which also vomits fire puddles that will cost you 3/4 gcds of your Ley Lines (30% of that buff wasted, and you can't even retrace until the mechanic is over). I could go on explaining how what you're saying is wrong, but why bother- did you even use BLM on either extreme before coming here to type this out? I love how everyone just glosses over the fact that, even if you manage to somehow deal with movement by expending every tool you have, this basically incurs a 30ish or more % penalty in your burst window damage. No other job has this issue.
    (13)
    Last edited by Galvuu; 07-09-2024 at 08:05 PM.

  9. #19
    Player
    Realfoxy's Avatar
    Join Date
    Jul 2016
    Posts
    92
    Character
    Claudie Haignere
    World
    Typhon
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Taranok View Post

    ...
    I've come to the conclusion BLM needs a rework, and going back to EW would just dig it deeper into the hole it's in. The devs don't want turret casters as a valid playstyle, and nonstandard BS is outright not beneficial to the class or the game as a whole. If the devs don't want turret casters, then BLM needs to change to no longer be a turret caster. Simple as.
    They could have easily built on EW BLM to make it friendlier to new players and easier for less skilled players to handle the increased movement. Instead they removed Ice Paradox, completely wrecked the Thunder DOT, and added a punishing 3s hardcast into the job.

    Endwalker BLM easily has the tools and flexibility to handle Dawntrail content, but instead SE was so blinded by their desire to kill nonstandard that they wrecked the flexibility that made EW BLM work.

    The only substantial change they made that actually made it easier was the 100% F3 proc chance, that's it.

    Secondly, I want to address nonstandard for a second. The value of nonstandard, from a content design perspective, is that it gives high level players - those doing week 1 prog where job balance is more important - a way to adapt BLM to the fight design. For example, it's extremely clear to that TOP was simply not tested on BLM, with P6 being the most egregious example. Yet BLM players were able to clear anyway, due to the flexibility of nonstandard.

    Simple, standard BLM did enough damage and was perfectly balanced in EW, there was absolutely no reason to get rid of it. Yes, nonstandard could give you an extra 3% damage, but if you think that is a severe balance problem that justifies an entire job rework then I have bad news for you about crit variance.
    (12)

  10. #20
    Player
    Ferrinus's Avatar
    Join Date
    Jul 2017
    Posts
    283
    Character
    Ferrinus Prime
    World
    Excalibur
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Galvuu View Post
    If you genuinely went back to EW BLM, you could, with enough dedication, make it work on every situation you listed. Even with doing that, if Flare Star was an instant cast and every spell in UI recovered MP, you could still make it work, if they really wanna get rid of the mana tick system.

    Regardless, I don't think it's a conscious "they want to kill turret playstyle". The likely- and sad- reality is that this is a mixture of the job team being both incompetent and fundamentally misunderstanding how jobs function in practice and having a massive ego. These people have a very flawed vision both of how the job should play, according to them, and how it actually plays in practice. They use the latter to make wrong assumptions/fixes that adhere to the former, which doesn't even work to begin with.
    Sometimes they latch onto these dysfunctional ideas on some jobs for literal years while gutting aspects that people are vocal about enjoying. That's why everyone, JP and West alike, on multiple jobs, feel that they ignore feedback. Well, because they do, it's their way or the highway even if their way is, frankly, stupid.



    You don't feel the issue in extreme 1, if it's beak and you're on the wrong side of the field after dodging the volcano aoe and the 3 small aoes under you? Completely ignoring that this is going to cost you heavily on your burst window on the triple party stack. Which also vomits fire puddles that will cost you 3/4 gcds of your Ley Lines (30% of that buff wasted, and you can't even retrace until the mechanic is over). I could go on explaining how what you're saying is wrong, but why bother- did you even use BLM on either extreme before coming here to type this out? I love how everyone just glosses over the fact that, even if you manage to somehow deal with movement by expending every tool you have, this basically incurs a 30ish or more % penalty in your burst window damage. No other job has this issue.
    I mean, it would make sense to me if a hypothetical white room BLM had unbeatable damage, but movement almost always cost you damage as you say, and therefore that managing the tension between greed and safety defines the class's high-level play. I just finished farming the first extreme, and that's been my experience (and honestly it's pretty close to my experience playing EW BLM, since I mostly stuck to standard rotation and therefore mostly had the same experience of wanting to, but not necessarily getting to, always use swift and triple at the perfect places).
    (0)
    Last edited by Ferrinus; 07-10-2024 at 07:32 AM.

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