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  1. #1
    Player
    Zantetsuken's Avatar
    Join Date
    Mar 2011
    Posts
    1,979
    Character
    Siorai Aduaidh
    World
    Leviathan
    Main Class
    Conjurer Lv 50
    If DRK would grow off of any current class, it should be MRD, not GLD.

    The advent of AF weapons will have to incorporate a system by which when a Job-only weapon is equipped, it will also equip the Soul simultaneously (hence the recent change to make equipping job souls a server-side function).

    This will allow new Jobs to have weapons separate from their root classes.

    So yes, you could have MRD > DRK (Greatsword)

    other possibilities:

    GLD > Red Mage (Rapier)
    LNC > Samurai (Great Katana)
    PGL > Dancer (Fans)
    ARC > Ranger (Crossbow)
    CNJ > Geomancer (Bell)
    THM > Oracle (Cane)

    I've said this many times, and I'll repeat it here: We only need a ~5 more classes to have every base style of play covered (see my sig). After that, all growth and expansion should be job-focused.
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    Last edited by Zantetsuken; 04-21-2012 at 01:36 AM.

  2. #2
    Player
    Velhart's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    2,849
    Character
    Velhart Aurion
    World
    Hyperion
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Zantetsuken View Post
    If DRK would grow off of any current class, it should be MRD, not GLD.

    The advent of AF weapons will have to incorporate a system by which when a Job-only weapon is equipped, it will also equip the Soul simultaneously (hence the recent change to make equipping job souls a server-side function).

    This will allow new Jobs to have weapons separate from their root classes.

    So yes, you could have MRD > DRK (Greatsword)

    other possibilities:

    GLD > Red Mage (Rapier)
    LNC > Samurai (Great Katana)
    PGL > Dancer (Fans)
    ARC > Ranger (Crossbow)
    CNJ > Geomancer (Bell)
    THM > Oracle (Cane)

    I've said this many times, and I'll repeat it here: We only need a ~5 more classes to have every base style of play covered (see my sig). After that, all growth and expansion should be job-focused.
    Problem is that DRK would be too much like WAR. DRK needs to be a unique DPS in it's own way. Any common concepts it can use are already used by Warrior and Dragoon.
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  3. #3
    Player
    Zantetsuken's Avatar
    Join Date
    Mar 2011
    Posts
    1,979
    Character
    Siorai Aduaidh
    World
    Leviathan
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Velhart View Post
    Problem is that DRK would be too much like WAR. DRK needs to be a unique DPS in it's own way. Any common concepts it can use are already used by Warrior and Dragoon.
    Not necessarily...

    WAR is a blunt instrument that smashes things with reckless abandon and survives due to High HP. (I think WAR needs to lose some Accuracy while it's tanking, but that's another topic)

    On the other hand, DRK is a very dangerous job to both themselves and their enemies. They must delicately balance sacrificial abilities, draining and absorption spells, damage output, enmity, and a lower HP pool, in order to maximize DPS and still survive.

    DRK job should gain skills that maximize damage and add effects as their own HP declines. They should have lower Defense, Atk Power, Accuracy, HP and MP than other jobs, but this is compensated by their absorption spells which can put them at the top of the list when used.
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    Last edited by Zantetsuken; 04-21-2012 at 02:26 AM.

  4. #4
    Player
    Velhart's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    2,849
    Character
    Velhart Aurion
    World
    Hyperion
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Zantetsuken View Post
    Not necessarily...

    WAR is a blunt instrument that smashes things with reckless abandon and survives due to High HP. (I think WAR needs to lose some Accuracy while it's tanking, but that's another topic)

    On the other hand, DRK is a very dangerous job to both themselves and their enemies. They must delicately balance sacrificial abilities, draining and absorption spells, damage output, enmity, and a lower HP pool, in order to maximize DPS and still survive.

    DRK job should gain skills that maximize damage and add effects as their own HP declines. They should have lower Defense, Atk Power, Accuracy, HP and MP than other jobs, but this is compensated by their absorption spells which can put them at the top of the list when used.
    Like someone said, DRK can go in any direction and the mind set is too much like FFXI. If we went through the FFXI route, we would basically have a job that has what WAR and DRG already have.

    There are plenty of reasons DRK can work on GLA or MRD, but in my opinion, I think it would work better on GLA. Not just mechanics sake, but lore sake also. DRK opposing PLD has a ton of potential and I think SE should take advantage of that.

    But I think I can better form an opinion on how DRK could adapt once 2.0 hits.
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