Quote Originally Posted by RaZz0r View Post
I still think all DPS should be with in a 1-5% margin of error between each other class "difficulty" should not affect the amount of damage they do, it's bad job design.
Anyone should be able to pick up any job and do pretty decent at it, the main difficulty should come from the encounter design, not the job itself.
Jobs should not alienate people and feel like they can't even do basic game content with it.
Let's say you have a friend you absolutely love playing with, everything you do is just a blast, but the person playing is mediocre at best.
Why should that person be punished for just picking a job they liked the look of the most? And feel like they can't play the game anymore It's not right
Because when you have all the difficulty in the encounter and jobs are beige nothing then you end up with only encounters that are actually hard being engaging, doing something like myths on the modern jobs is just boring because the jobs are designed to function in TOP

There should be ceilings on the jobs that are higher than the floors, the floor shouldn’t be “your job basically doesn’t work” like in HW, but actually getting more damage out of playing a job better is just as engaging as good counter design