Because when you have all the difficulty in the encounter and jobs are beige nothing then you end up with only encounters that are actually hard being engaging, doing something like myths on the modern jobs is just boring because the jobs are designed to function in TOP
There should be ceilings on the jobs that are higher than the floors, the floor shouldn’t be “your job basically doesn’t work” like in HW, but actually getting more damage out of playing a job better is just as engaging as good counter design



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