I still think all DPS should be with in a 1-5% margin of error between each other class "difficulty" should not affect the amount of damage they do, it's bad job design.
Anyone should be able to pick up any job and do pretty decent at it, the main difficulty should come from the encounter design, not the job itself.
Jobs should not alienate people and feel like they can't even do basic game content with it.
Let's say you have a friend you absolutely love playing with, everything you do is just a blast, but the person playing is mediocre at best.
Why should that person be punished for just picking a job they liked the look of the most? And feel like they can't play the game anymore It's not right