Content wise, the Expansion is good. The dungeons and trials have all been of higher quality than we got in Endwalker. The EXs aren't jokes like Zodiark was. The story is just so dreadfully mediocre that it lets down the rest of the package.Reading the forums, there seems to be nothing good about DT at all.
Maybe it's my fault reading before even completing DT. But the negativity starts to affect me, and I'm losing motivation. I just landed in Tural, and I immediately feel like logging off, because I've been hearing all bad things about Wuk Lamat.
So is there anything good to look forward to from DT?
I love she
I am mid-way through the MSQ and I am enjoying it. The hate seems really overblown. I don't know why folks expected another high stakes expansion right after EW. We probably won't even have a huge big bad until 8.0 or 9.0.
"The worst foe lies within the self."
Same. I'm enjyoing it so far aside from one or other hiccup.
The whole story is hinged around if you like Wuk, if you hate her you will despise this story. Yoship made a gamble and it didn't pay off.
As for the whole battle content being good, XIV is not the tab targeting MMO you play for battle content, even XI does a better job with more fleshed out endgame and a infinently superior gearing system. WoW just mogs it to death with things like M+ and fated raids. Since gear gets completely replaced every tier in this game if you just want battle content just don't play the game till x.55 and then resub then so you can sync down stuff and gear easier.


It really depends on how many times you've ran the circuit. Games are about experiences and despite people constantly saying it's a journey, games are more like dancing. If the only thing that mattered in a game was the finale and the last few steps, then we'd have nothing but tons of games that were just finales. FFXIV is on the way out, though. The high point was Shadowbringers and afterwards the direction on the design has become increasingly narrow. It's probably a design by numbers problem: Someone starts designing a game fairly openly and gets criticism, then uses statistics to determine and validate what the critics want. The cycle repeats and slowly it narrows out all the diversity that once was into a refined system that supposedly "everyone wants", but in the end if it was easy to tell what everyone wants the world would be a vastly different place.



Boss mechanics
The new dungeon glamour is the best in a long time
Music is good except the cheesy ending song
I will say, the music has been great. Although I always enjoy the music of FFXIV. I'm not even playing the expansion, I just play other games while listening to FFXIV music lol.


People didn't want a high stakes story that's not why people are upset about the msq. They're upset because it's boring, isn't adventurous and basically has us as the preschooler carer for a incompetent boring and reckless woman kitten.
There's a middle ground between "Massive world ending threat" and "Playing babysitter for Wuk Lamat for 30 hours"
I love she




There is some stuff to like outside of the main story. The land of Tural (the new city and the first three zones) are nice. Some of the music is good. The sidequests are okay. Viper job is cool. Three more trials if you like doing the same instanced boss fight over and over. New job outfits. However, the lackluster main story highlights the flaw of later FF14 expansions, which is that they are thin on meaningful content to do, so the expansions now live or die based off of the writing. Contrast that with Stormblood where even if you disliked the story, that's okay because it was way shorter and there was a lot to do outside of it.
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