You mean you didn't love how every single time you talked to an NPC it would immediately trigger a cutscene with a fade to black, camera panning over the environment to remind you of where you are, characters slowly walking into place, everyone emoting or nodding after every 1-2 sentences, and then finally zooming in on someone clenching their fists?
But I do agree the part of the story with the feats should have been more heavily condensed. The latter part with Sphene was more interesting and definitely suffered from being crammed into 3 levels, and even that wasn't safe from needless padding since the final area could itself have been trimmed with everyone splitting up to shut down different terminals. Krile's moment definitely would have been better without that forced ice cream scene, or the quiz, and would have been better with just the camera panning over her hugging her parents before shutting down the terminal herself, implying all that needed to be said without wasting time with words.
The feats really should have only taken between levels 91-93, ending with a trial. Then Wuk Lamat would remain in the city for the rest of the MSQ with us just visiting to occasionally check in. Next, 93-95 would have been a revisit to every area to check in on political unrest because Wuk Lamat is incompetent and too idealistic to actually be able to run things herself, ending with her convincing the catboy to be dawnservant with her like in the current MSQ. Finally the invasion would transition into the Alexandria/Living Memory story for all of 95+ without that cowboy area that was legitimately 100% filler with zero character development.