It did in XI as well - the whole point was it was this warrior who could use white magic and did so to protect the realm. Paladin was FUN there, it 'felt' like you were there to smite the wicked, pass judgement on evil and slap around some undead. I don't even know what I'm doing here, and every time I see "gains xyz gladiator points" or whatever the verbiage is I just seethe at how generic all these jobs were\are, all in the name of being as 'different' from XI as possible since at the time they were trying to get us to pay 2 subs.
Nothing short of completely scrapping the system would fix it though, they backed themselves into a corner with the Class -> Job foolishness and then tying the job itself to a weapon type instead of just... selecting the job you wanted to play and then the types of weapons you wanted at varying degrees of skill, complete with its own set of weaponskill abilities.
In many ways, XI is the superior design. These folks really should have spent some time learning at the feet of those folks. And the higher ups should have never given Tanaka the directive to make it as unlike XI as possible. They did him a disservice - he was a good producer and for every "Ps2 Limitation" - his team eventually came up with a brilliant idea to work around or otherwise inject life into content. A lot of the systems we have here, as watered down as they are, are thanks to the ideas over in XI.



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