They also justify this by claiming that we have two options.
- Difficult / challenging encounter
- Difficult / challenging jobs / mechanics

For some inexplicable reason, the developers believe these two things are entirely mutually exclusive . So they hide behind their bullshit excuse of ‘if we make classes/job more complex we have to nuke the difficult of every single raid in existence and every raid in future’

Basically, the devs threaten anyone who wants job complexity with ‘well fine but you’ll have to be happy with significantly less challenging/demanding encounters.

Which ultimately leads to the shitty situation we’re in now where there are literally no raids for ‘encounter complexity’ yet, yet job complexity is largely non-existent on almost every job. FFXIV: Where Nobody Wins!