
Originally Posted by
Soxxx
A lot of people will say it's the casuals, but I actually feel like simplifying jobs is more oriented toward savage raiders. The fact is, casual players actually will happily play classes of any complexity, because the majority of them are happy to have fun while ignoring half of their buttons. They don't try to play optimally and they don't know exactly how much damage they're actually doing, so the majority of the time, they don't actually know how complex their class even is to begin with and they're willing to put up with far more than someone looking to fully master a given class. This was my experience as a new player and I'm pretty certain it's most people I see in dungeons.
When MMOs homogenize or simplify classes, I feel like it comes down to balancing. The fact is, the raiding community goes ballistic if one class is even slightly weaker, even if the missing damage is ultimately inconsequential. This results in situations where certain classes simply can't have unique or varied burst design, or else they might not line up well and wind up doing far less damage and looking far weaker in certain encounters and seen as worthless (RIP old Summoner, my favorite DPS class for non-raid content). Furthermore, complexity is directly in opposition to balancing because it means you're doing more work on one class to achieve the exact same damage on another class. If they made a certain class very difficult and busy, you'd probably expect that class to do significantly more damage than its simpler equivalent, but if they'd implement such a distinction, I feel like a lot of people would complain that they feel unfairly forced to play the harder class. So overall, they do usually have more complex options (for anything that isn't healers at least, RIP healer mains lmao), but I think that's generally the biggest thing keeping them from implementing much more complex classes. A lot of their changes to classes in the past have been raider oriented, and if you need any proof of that, SCH's changes in 7.0 scream raid design. Their new damage button is on a 120s cd tied to their burst window button, which is completely nonsense design outside of a raiding context. The fact is, job design in XIV is inherently raider oriented, and that's the reason classes are "simple". They're easier to balance and design content for them.