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  1. #1
    Player
    Tunda's Avatar
    Join Date
    Jun 2024
    Posts
    791
    Character
    Tunda King
    World
    Ragnarok
    Main Class
    Black Mage Lv 100

    Living shadow = Bloodwhetting

    If we are going all in homogenization just add Sam effect on living shadow

    I know 120 second but at least we got somekind of healing will improve the job overall performance
    (1)

  2. #2
    Player
    Rithy255's Avatar
    Join Date
    May 2022
    Posts
    1,927
    Character
    Rithris Amaya
    World
    Twintania
    Main Class
    Paladin Lv 100
    No DRK's self healing is fine.

    Warrior needs to be lowered to the other tanks levels not the other way around.
    (18)

  3. #3
    Player
    Karkarov's Avatar
    Join Date
    Jan 2022
    Posts
    91
    Character
    Varian Black
    World
    Kraken
    Main Class
    Dark Knight Lv 100
    Lol is this a joke? Lets not go all in on homogenization and instead makes them different thanks. Also nerf the healing on warrior, it is the most brain dead class in the game, requires almost no actual effort, to the point people can play it while watching youtube and not even looking at the game and be fine outside of hard content.
    (3)

  4. #4
    Player
    Conando's Avatar
    Join Date
    Sep 2014
    Location
    Limsa Lominsa
    Posts
    399
    Character
    Rostythgar Onasch
    World
    Mateus
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Rithy255 View Post
    No DRK's self healing is fine.

    Warrior needs to be lowered to the other tanks levels not the other way around.
    But DRK has less self healing than Paladin and Gunbreaker, so is it really? Yeah, Warrior self sustain is stupid, but Paladin and Gunbreaker get a lot of it too while DRK still has only what, Abyssal Drain (lol), Souleater, and Life Steal on Living Dead as a band-aid to fix how stupid the suicide effect is?
    (7)

  5. #5
    Player
    Tunda's Avatar
    Join Date
    Jun 2024
    Posts
    791
    Character
    Tunda King
    World
    Ragnarok
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Rithy255 View Post
    No DRK's self healing is fine.

    Warrior needs to be lowered to the other tanks levels not the other way around.
    I disagree, DRK got the worst healing of all tanks,

    eather we go increase damage or get healing like other tanks

    DRK is already a bad version of warrior
    (9)
    Last edited by Tunda; 07-06-2024 at 05:44 PM.

  6. #6
    Player
    Rithy255's Avatar
    Join Date
    May 2022
    Posts
    1,927
    Character
    Rithris Amaya
    World
    Twintania
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Conando View Post
    But DRK has less self healing than Paladin and Gunbreaker, so is it really? Yeah, Warrior self sustain is stupid, but Paladin and Gunbreaker get a lot of it too while DRK still has only what, Abyssal Drain (lol), Souleater, and Life Steal on Living Dead as a band-aid to fix how stupid the suicide effect is?
    They've closed the gap a bit with the new defensive healing DRK, yes Dark knight has less sustain then Paladin and Gunbreaker because it's tied to their 120s, but it can be said these three tanks have way more reasonable sustain then Warrior, theirs a more clear gap between Warrior and Paladin (PLD didn't get a new healing skill, which is good, while warrior got another regen for some reason).

    Quote Originally Posted by Tunda View Post
    I disagree, DRK got the worst healing of all tanks,

    eather we go increase damage or get healing like other tanks

    DRK is already a bad version of warrior
    I think Warrior is in serious need of reducing their sustain, BW shouldn't be per enemy, they shouldn't give the party a regen, their 40% shouldn't have got sustain tied to it and much more, I'd argue that their sustain is to the point where it needs to be toned down, for the sake of healers enjoyment.

    DRK has a massive 1200 potency heal tied to their 40% This is reasonable because it's on a long CD, I can do wall to wall on DRK fine in dawn trail.
    PLD, Could do with less healing from magic attacks (buff the knight's benediction regen and remove the sustain from attacks IMO), while Gunbreakers sustain is pretty reasonable. I see warrior as the core issue here in terms of sustain.

    Honestly I'd be bored out of my mind, I avoid playing warrior in dungeons outside of getting it to 100, because I find it so boring to instantly heal myself back up on a tank, so buffing sustain to warriors level on any other tank is a no thanks... i like actually cycling my mits well and working with my healer.
    (3)
    Last edited by Rithy255; 07-07-2024 at 02:58 AM.

  7. #7
    Player
    Conando's Avatar
    Join Date
    Sep 2014
    Location
    Limsa Lominsa
    Posts
    399
    Character
    Rostythgar Onasch
    World
    Mateus
    Main Class
    Warrior Lv 100
    What DRK was basically given is excog on a 120s timer, while Gunbreaker has it on its short cooldown. Warrior is really stupid in dungeons due to Bloodwhetting, but in raid settings everything but DRK is pretty much the same amount of unkillable (and Paladin also has party Regen on Divine Veil).
    (2)

  8. #8
    Player
    Rithy255's Avatar
    Join Date
    May 2022
    Posts
    1,927
    Character
    Rithris Amaya
    World
    Twintania
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Conando View Post
    What DRK was basically given is excog on a 120s timer, while Gunbreaker has it on its short cooldown. Warrior is really stupid in dungeons due to Bloodwhetting, but in raid settings everything but DRK is pretty much the same amount of unkillable (and Paladin also has party Regen on Divine Veil).
    Paladin does not have a regen on veil, this is warrior exclusive, Paladin only has the baseline healing effect. It's funny to me how the Axe tank is more of a party healer then a "Paladin" I think warrior should get a different reduction, would make much more sense if DRK got barrier AOE mits instead. with warrior I don't get why it's shielding and regen's the party it really doesn't make any sense to me.

    Drk's being on a 120s timer while way longer is fine (its also more stronger potency wise), the job already has great mitigative abilities, frankly I can wall to wall and on DRK fine if anything i dont really feel a difference between it and the other tanks barring warrior, you're also forgetting about living dead for dungeons, DRK also has abyssal drain in aoe, which while not the strongest and most op ability in the game does actually add up in a AOE pull, it has living dead which is also great for healing yourself fully back up. It is perfectly fine with AOE. My only issue with DRK in AOE, is the fact that Dark mind should have some physical aspect of it and GNB/DRK's aoe mit should also be physical.

    Warrior isn't a example of good tank design in dungeons, I'd even argue thematically its sort of unfitting that it can heal allies and grant them aoe regens and shielding.. Not saying warrior should lose out on its self sustain fully but it's got to the point where it needs to be reduced, because pretty much every defensive cooldown they have now has a "additional effect" that has something to do with healing, even rampart changes disproportionately effect warriors self healing more then other tanks.
    (3)

  9. #9
    Player
    Conando's Avatar
    Join Date
    Sep 2014
    Location
    Limsa Lominsa
    Posts
    399
    Character
    Rostythgar Onasch
    World
    Mateus
    Main Class
    Warrior Lv 100
    Ehhh, I don't know it being less than twice as effective as Heart of Corundum justifies it being on 6 times the cooldown time.

    And yeah you're right about Divine Veil, it's just a flat heal, but Paladin can still give regen to another through Intervention. As for DRK mitigations, they're all basically the same as the others except Dark Mind is kind of crap (like you mentioned), and TBN is the only short cooldown that's a risk to use which kinda defeats the point of not as strong as it is. I just don't think the dev team really knows what to do with DRK, but they could at least make it not be the only one that doesn't feel like hell if the healer goes down if they're going to keep going that way with the rest. Which they are, as far as I know the dev team has never needed anything and you really shouldn't in a game like this anywaym
    (1)

  10. #10
    Player
    Omega98173's Avatar
    Join Date
    Jul 2024
    Posts
    2
    Character
    Omega Death
    World
    Hyperion
    Main Class
    Dragoon Lv 100
    I just feel Delirium needs to act like Bloodwetting for MP, I want MP from each mob in trash packs to fuel my ogcd dps and ensure my Tbn is ready to use. Holding 3000 mp just for tbn to keep it on CD feels bad. That or make tbn on shield break give me the choice of extra damage or free tbn. Also 30s Abyssal Drain and Carve and Split to help on trash packs and maintain MP on single target.
    (2)

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