If we are going all in homogenization just add Sam effect on living shadow
I know 120 second but at least we got somekind of healing will improve the job overall performance
If we are going all in homogenization just add Sam effect on living shadow
I know 120 second but at least we got somekind of healing will improve the job overall performance


No DRK's self healing is fine.
Warrior needs to be lowered to the other tanks levels not the other way around.
Last edited by Tunda; 07-06-2024 at 05:44 PM.


They've closed the gap a bit with the new defensive healing DRK, yes Dark knight has less sustain then Paladin and Gunbreaker because it's tied to their 120s, but it can be said these three tanks have way more reasonable sustain then Warrior, theirs a more clear gap between Warrior and Paladin (PLD didn't get a new healing skill, which is good, while warrior got another regen for some reason).But DRK has less self healing than Paladin and Gunbreaker, so is it really? Yeah, Warrior self sustain is stupid, but Paladin and Gunbreaker get a lot of it too while DRK still has only what, Abyssal Drain (lol), Souleater, and Life Steal on Living Dead as a band-aid to fix how stupid the suicide effect is?
I think Warrior is in serious need of reducing their sustain, BW shouldn't be per enemy, they shouldn't give the party a regen, their 40% shouldn't have got sustain tied to it and much more, I'd argue that their sustain is to the point where it needs to be toned down, for the sake of healers enjoyment.
DRK has a massive 1200 potency heal tied to their 40% This is reasonable because it's on a long CD, I can do wall to wall on DRK fine in dawn trail.
PLD, Could do with less healing from magic attacks (buff the knight's benediction regen and remove the sustain from attacks IMO), while Gunbreakers sustain is pretty reasonable. I see warrior as the core issue here in terms of sustain.
Honestly I'd be bored out of my mind, I avoid playing warrior in dungeons outside of getting it to 100, because I find it so boring to instantly heal myself back up on a tank, so buffing sustain to warriors level on any other tank is a no thanks... i like actually cycling my mits well and working with my healer.
Last edited by Rithy255; 07-07-2024 at 02:58 AM.
Lol is this a joke? Lets not go all in on homogenization and instead makes them different thanks. Also nerf the healing on warrior, it is the most brain dead class in the game, requires almost no actual effort, to the point people can play it while watching youtube and not even looking at the game and be fine outside of hard content.


But DRK has less self healing than Paladin and Gunbreaker, so is it really? Yeah, Warrior self sustain is stupid, but Paladin and Gunbreaker get a lot of it too while DRK still has only what, Abyssal Drain (lol), Souleater, and Life Steal on Living Dead as a band-aid to fix how stupid the suicide effect is?
I do think drk healing is decent but maybe like 2-3 use of abyssal drain would be better hahaBut DRK has less self healing than Paladin and Gunbreaker, so is it really? Yeah, Warrior self sustain is stupid, but Paladin and Gunbreaker get a lot of it too while DRK still has only what, Abyssal Drain (lol), Souleater, and Life Steal on Living Dead as a band-aid to fix how stupid the suicide effect is?


Giving it a charge system would help in dungeons at least. Like self sustain isn't super important in trials and raids, but everyone has to go through Dungeons to get to those.


What DRK was basically given is excog on a 120s timer, while Gunbreaker has it on its short cooldown. Warrior is really stupid in dungeons due to Bloodwhetting, but in raid settings everything but DRK is pretty much the same amount of unkillable (and Paladin also has party Regen on Divine Veil).


Paladin does not have a regen on veil, this is warrior exclusive, Paladin only has the baseline healing effect. It's funny to me how the Axe tank is more of a party healer then a "Paladin" I think warrior should get a different reduction, would make much more sense if DRK got barrier AOE mits instead. with warrior I don't get why it's shielding and regen's the party it really doesn't make any sense to me.What DRK was basically given is excog on a 120s timer, while Gunbreaker has it on its short cooldown. Warrior is really stupid in dungeons due to Bloodwhetting, but in raid settings everything but DRK is pretty much the same amount of unkillable (and Paladin also has party Regen on Divine Veil).
Drk's being on a 120s timer while way longer is fine (its also more stronger potency wise), the job already has great mitigative abilities, frankly I can wall to wall and on DRK fine if anything i dont really feel a difference between it and the other tanks barring warrior, you're also forgetting about living dead for dungeons, DRK also has abyssal drain in aoe, which while not the strongest and most op ability in the game does actually add up in a AOE pull, it has living dead which is also great for healing yourself fully back up. It is perfectly fine with AOE. My only issue with DRK in AOE, is the fact that Dark mind should have some physical aspect of it and GNB/DRK's aoe mit should also be physical.
Warrior isn't a example of good tank design in dungeons, I'd even argue thematically its sort of unfitting that it can heal allies and grant them aoe regens and shielding.. Not saying warrior should lose out on its self sustain fully but it's got to the point where it needs to be reduced, because pretty much every defensive cooldown they have now has a "additional effect" that has something to do with healing, even rampart changes disproportionately effect warriors self healing more then other tanks.
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