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  1. #1
    Player
    Klauth's Avatar
    Join Date
    Nov 2018
    Posts
    29
    Character
    Junon Ynka
    World
    Omega
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Kohashi View Post
    Some of the color themes were awful and also strained my eyes but this is nothing new. I really wonder who comes up with the color palette. P12 is a prime example. I had tears from how bad the migraine was from playing in that awful setup. Imagine practicing p12s for hours. By the end of it, I was feeling pure agony. I had to play close to black and white and everything severely dulled down so as not to go mad because of the pain.
    Clearly its someone that doesn't bother doing 2+ hours of endgame raid sessions and thinks, oh look pretty colors and flashy effects, lets ramp those up to 1000%, i bet the players will like that.

    I can also name a few encounters from last xpac that they didn't bother adressing, and the ones that weren't that bad are also eye searing now with the graphical changes.
    Savage raids.:
    .P3s (fire bird with all kinds of reds/oranges all over the arena mashed together, instant classic);
    .P8s part 1 (wasn't that bad before, but now it has heavy contrasts all over the place, wich makes colors or lights migraine inducing);
    .P12s (as you mentioned, just overall blinding...won't even dare trying it now);
    Extremes.:
    .Mothercrystal (another one i wont bother trying now, it was already awful before with full effects on the last phase with the waves and hydaelyn flashbangs)
    .Abyssal Fracture (dark themes with surprise white bright fullscreen flashbangs all over the place)

    Can't wait to stumble in more old/new instances with the badly tuned contrasts / lighting and DLSS/FSR cheese grater scaling + forced motion blur.

    Another great discovery i stumbled upon (don't know if it was already mentioned in this thread), in display settings > character lighting slider, it changes all the - PC's / NPC's / Mounts / Enemies - lighting at the same time, meaning, be prepared to be blinded by any of the mentioned that have any sort of light effects / reflections / agressive colors going on if you dont set this crap to 0 (do you like lightbulb glowy mounts, now they can become your personal mini sun, great stuff).

    This slider is another option they could now easily sepparate in 4 different sliders with the lighting changes.:
    .Your character
    .NPC's + other friendly players
    .Enemies
    .Mounts + minions + pets
    But no lets cut corners and mash it together in one slider.
    (5)
    Last edited by Klauth; 07-06-2024 at 07:16 PM.

  2. #2
    Player
    Kohashi's Avatar
    Join Date
    Jun 2024
    Posts
    579
    Character
    Lucaon Soho
    World
    Odin
    Main Class
    Sage Lv 100
    Quote Originally Posted by Klauth View Post
    Clearly its someone that doesn't bother doing 2+ hours of endgame raid sessions and thinks, oh look pretty colors and flashy effects, lets ramp those up to 1000%, i bet the players will like that.

    I can also name a few encounters from last xpac that they didn't bother adressing, and the ones that weren't that bad are also eye searing now with the graphical changes.
    Savage raids.:
    .P3s (fire bird with all kinds of reds/oranges all over the arena mashed together, instant classic);
    .P8s part 1 (wasn't that bad before, but now it has heavy contrasts all over the place, wich makes colors or lights migraine inducing);
    .P12s (as you mentioned, just overall blinding...won't even dare trying it now);
    Extremes.:
    .Mothercrystal (another one i wont bother trying now, it was already awful before with full effects on the last phase with the waves and hydaelyn flashbangs)
    .Abyssal Fracture (dark themes with surprise white bright fullscreen flashbangs all over the place)
    I agree and I have heard tales of p3s but I did not play back then. P8s was fine when I did play it and another one worth mentioning was p5s. Green on green and more green. If those towers didn't have bubbles around them I would have never seen them.

    I also absolutely hate transition phases that pretty much cover the entire screen plus the unskippable nonsense rambling from phase 1 to phase 2 on door bosses. Just why..
    (2)