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  1. #1
    Player
    Myrany's Avatar
    Join Date
    May 2019
    Posts
    668
    Character
    Myrany Wilzuun
    World
    Zalera
    Main Class
    Miner Lv 87
    Quote Originally Posted by Daralii View Post
    Are you sure it wasn't just Holy? VPR gets some eye-searing effects, but it shouldn't have them at 50 and that description doesn't fit any of them.
    It wasn't holy I have played a healer with holy it wasn't that. Maybe it was a samurai as I said I wasn't sure of the class of the other DPS. It was painful whatever it was.
    (1)

  2. #2
    Player
    Klauth's Avatar
    Join Date
    Nov 2018
    Posts
    29
    Character
    Junon Ynka
    World
    Omega
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Myrany View Post
    It wasn't holy I have played a healer with holy it wasn't that. Maybe it was a samurai as I said I wasn't sure of the class of the other DPS. It was painful whatever it was.
    The only healer that comes to mind with a placeable white orb aoe is Astrologian's Earthly Star.

    ----------------------------------------------------------------------------------------------------------------------------------------------

    Quote Originally Posted by Rynn21 View Post
    In reference to the post Yoshi P made about complaints over housing lighting issues, I find it interesting he said people are complaining about level 5 lighting being too dark. For me, since early release's launch, I've had the OPPOSITE problem. The default lighting is too bright/washed out.
    Either Yoship is imagining things people say, or if players are actually saying that they have no clue what theyre talking about.

    The housing lowest level of dark was pitch black before Dawntrail and now its really bright. No way in hell the level 5 is dark now

    This was my house in the lowest level (Endwalker xpac).:




    And the highest level (Shadowbringers xpac).:





    Dont come saying to me that the game isnt overall way too bright now compared to previous xpacs

    It was more muted in contrasts and softer in shadow and light transitions, even the glare/bloom isnt so harsh in the last picture as it is now in dawntrail. Maybe some people just got way too used to filters and such and are getting confused.
    (1)
    Last edited by Klauth; 07-07-2024 at 09:26 AM. Reason: found a better picture

  3. #3
    Player
    Klauth's Avatar
    Join Date
    Nov 2018
    Posts
    29
    Character
    Junon Ynka
    World
    Omega
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Myrany View Post
    I do not generally have problems with lighting or motion or blur. Today after doing Castrum I had a headache from the spell effects of characters spells. One in particular kept putting a big white ball over and AOE pack. I didn't notice what class was tossing it out (Viper maybe?) That white ball was eye searing. Totally new thing for me. I don't remember ever seeing anything in game that hurt that much and I have been playing 5 years.
    I usually play samurai, and it had really toned down effects compared to the other jobs before dawntrail, but now they have a bright light behind them.
    Im just hoping the lighting change they're making for housing also changes the rest of the game.

    Quoting from the "Issues with Housing Brightness Settings" post in the main page of the FFXIV website.:
    "When fine-tuning the lighting settings in our improved graphical environment, the newly added baked reflections were mistakenly set to "On" when determining the base lighting level for housing. Because of this, even with lighting set to 0, there is a persistent lighting effect that makes the environment appear brighter than intended."
    https://eu.finalfantasyxiv.com/lodes...19d46241037cb6

    So what im getting from this is its just not only happening in housing, but also on the entire game. Strange they only approach it as an housing problem in the post they made because its noticeable everywhere.
    (2)
    Last edited by Klauth; 07-07-2024 at 04:12 AM. Reason: small word adjustment

  4. #4
    Player
    HauntedLasagna's Avatar
    Join Date
    Jun 2022
    Posts
    21
    Character
    Grumpy Goat
    World
    Faerie
    Main Class
    Miner Lv 90
    I took the time to download the ps4 version of XIV on my ps5 (sometimes ps4 versions of games run/look better on ps5 than the actual ps5 versions). Didn't change anything except looking a little worse. So for anyone thinking that might help, don't waste your time lol I kind of knew that it wouldn't make a difference but I can at least say I tried.

    I'm taking this time to try out Elder Scrolls Online. I always said I wouldn't pick up another mmo but, now the slot is free to try another one.
    (7)

  5. #5
    Player
    Rynn21's Avatar
    Join Date
    Nov 2014
    Location
    Ul'Dah
    Posts
    75
    Character
    Euphy Seurian
    World
    Siren
    Main Class
    Lancer Lv 90
    In reference to the post Yoshi P made about complaints over housing lighting issues, I find it interesting he said people are complaining about level 5 lighting being too dark. For me, since early release's launch, I've had the OPPOSITE problem. The default lighting is too bright/washed out.
    (2)

  6. #6
    Player

    Join Date
    May 2023
    Posts
    343
    Waiting is inevitable so there's no point in starting a fuss.
    (1)
    it/its - 14 accessibility is bad, ease of access is not accessibility, jobs are boring. Transphobia ruins real attempts at criticism and it's whack.

  7. #7
    Player
    Windfire's Avatar
    Join Date
    Aug 2019
    Posts
    154
    Character
    Suri Obinata
    World
    Cuchulainn
    Main Class
    White Mage Lv 84
    I have my house set to 5 for lighting and it is absolutely dimmer then it was, HOWEVER I believe it's due to how the lights work now, before they seemed to behave as if walls didn't exist and "shined through" for lack of a better word but now if there's a wall the light is stopped on the side it's on (the light reflection on the wall is blinding). More realistic yes but not something I gave a chocobos backside about and my kitchen & bedroom areas look like they're being lit with something not cleaned in a hundred years.
    (2)

  8. #8
    Player
    Klauth's Avatar
    Join Date
    Nov 2018
    Posts
    29
    Character
    Junon Ynka
    World
    Omega
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Windfire View Post
    I have my house set to 5 for lighting and it is absolutely dimmer then it was, HOWEVER I believe it's due to how the lights work now, before they seemed to behave as if walls didn't exist and "shined through" for lack of a better word but now if there's a wall the light is stopped on the side it's on (the light reflection on the wall is blinding). More realistic yes but not something I gave a chocobos backside about and my kitchen & bedroom areas look like they're being lit with something not cleaned in a hundred years.

    Then theres a huge issue, because this is the same house (dawntrail) in the same empty division with the supposed pitch dark light values of 0, and yet its way too bright compared to my previous first picture.
    And as i mentioned before i think this is a problem in the entire game and not just housing.

    My gamma is set to the same 40 i allways had, and char lighting at 0.



    Edit.:
    I've read again what you and Rynn21 said and it seems to be a problem now between "highest brightness value of 5 being darker/dimmer" and the "lowest brightness value of 0 being brighter", all for the sake of how the new light system they implemented behaves.

    2nd Edit.:
    I went ahead and i've read again the lodestone post Yoship made adressing the housing situation, and took in consideration your comment. And experimented with the values of 0 and 5 with my house empty, the post checks out, and indeed theres exagerated light and reflections everywhere at 0 like its mentioned in the announcement he made.
    Now what im thinking is, if they managed to screw up housing this badly how are they going to fix the rest of the game areas that are hindering people from playing with the exagerated reflections and wonky "realistic" light system... anyway its late.
    (2)
    Last edited by Klauth; 07-07-2024 at 11:09 AM.

  9. #9
    Player
    Wind-Krysvein's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    219
    Character
    Drast Vyrkasch
    World
    Louisoix
    Main Class
    Warrior Lv 83
    Bump for awareness
    (3)

  10. #10
    Player
    Ainariel's Avatar
    Join Date
    Mar 2019
    Location
    Gridania
    Posts
    33
    Character
    Adora Flaminis
    World
    Omega
    Main Class
    Bard Lv 100
    Finished the MSQ and wanted to compile a list of visual details that caused me eye strain, headaches and nausea (contains spoilers for the DT MSQ from lvl 96 onwards):
    • Player's own battle effects (when set to "Full") are noticeably brighter and flash a lot more than in Endwalker.
    • Enemies' battle effects (both single-target ones & raid wides) are noticeably brighter and flash a lot more than in Endwalker.
    • All dungeons & battle instances from lvl 97 onwards feature enemies & environments with the lightning element. This means that all trash mobs and bosses use lots of flashing lightning attacks, and the dungeon environments have lots of flashing, bright spots in them, too.
    • Solution 9 is a location that is really bad for the eyes: bright, sometimes flashing surfaces and lots of flickering (this is probably due to the fact that I'm playing the PS4 version on PS5 and can't fiddle with the anti-aliasing settings).
    • The environmental lightning effect in the middle of the last dungeon made it really difficult to focus on the fights themselves.
    • Worst offenders are the "particle effects" that signify that the computer programs related to Sphene are failing. These effects made the last dungeon & trial really painful to play.
    (11)

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