It wasn't holy I have played a healer with holy it wasn't that. Maybe it was a samurai as I said I wasn't sure of the class of the other DPS. It was painful whatever it was.
The only healer that comes to mind with a placeable white orb aoe is Astrologian's Earthly Star.
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Either Yoship is imagining things people say, or if players are actually saying that they have no clue what theyre talking about.In reference to the post Yoshi P made about complaints over housing lighting issues, I find it interesting he said people are complaining about level 5 lighting being too dark. For me, since early release's launch, I've had the OPPOSITE problem. The default lighting is too bright/washed out.
The housing lowest level of dark was pitch black before Dawntrail and now its really bright. No way in hell the level 5 is dark now
This was my house in the lowest level (Endwalker xpac).:
And the highest level (Shadowbringers xpac).:
Dont come saying to me that the game isnt overall way too bright now compared to previous xpacs
It was more muted in contrasts and softer in shadow and light transitions, even the glare/bloom isnt so harsh in the last picture as it is now in dawntrail. Maybe some people just got way too used to filters and such and are getting confused.
Last edited by Klauth; 07-07-2024 at 09:26 AM. Reason: found a better picture
I usually play samurai, and it had really toned down effects compared to the other jobs before dawntrail, but now they have a bright light behind them.I do not generally have problems with lighting or motion or blur. Today after doing Castrum I had a headache from the spell effects of characters spells. One in particular kept putting a big white ball over and AOE pack. I didn't notice what class was tossing it out (Viper maybe?) That white ball was eye searing. Totally new thing for me. I don't remember ever seeing anything in game that hurt that much and I have been playing 5 years.
Im just hoping the lighting change they're making for housing also changes the rest of the game.
Quoting from the "Issues with Housing Brightness Settings" post in the main page of the FFXIV website.:
"When fine-tuning the lighting settings in our improved graphical environment, the newly added baked reflections were mistakenly set to "On" when determining the base lighting level for housing. Because of this, even with lighting set to 0, there is a persistent lighting effect that makes the environment appear brighter than intended."
https://eu.finalfantasyxiv.com/lodes...19d46241037cb6
So what im getting from this is its just not only happening in housing, but also on the entire game. Strange they only approach it as an housing problem in the post they made because its noticeable everywhere.
Last edited by Klauth; 07-07-2024 at 04:12 AM. Reason: small word adjustment
I took the time to download the ps4 version of XIV on my ps5 (sometimes ps4 versions of games run/look better on ps5 than the actual ps5 versions). Didn't change anything except looking a little worse. So for anyone thinking that might help, don't waste your time lol I kind of knew that it wouldn't make a difference but I can at least say I tried.
I'm taking this time to try out Elder Scrolls Online. I always said I wouldn't pick up another mmo but, now the slot is free to try another one.

In reference to the post Yoshi P made about complaints over housing lighting issues, I find it interesting he said people are complaining about level 5 lighting being too dark. For me, since early release's launch, I've had the OPPOSITE problem. The default lighting is too bright/washed out.
Waiting is inevitable so there's no point in starting a fuss.
it/its - 14 accessibility is bad, ease of access is not accessibility, jobs are boring. Transphobia ruins real attempts at criticism and it's whack.



I have my house set to 5 for lighting and it is absolutely dimmer then it was, HOWEVER I believe it's due to how the lights work now, before they seemed to behave as if walls didn't exist and "shined through" for lack of a better word but now if there's a wall the light is stopped on the side it's on (the light reflection on the wall is blinding). More realistic yes but not something I gave a chocobos backside about and my kitchen & bedroom areas look like they're being lit with something not cleaned in a hundred years.
I have my house set to 5 for lighting and it is absolutely dimmer then it was, HOWEVER I believe it's due to how the lights work now, before they seemed to behave as if walls didn't exist and "shined through" for lack of a better word but now if there's a wall the light is stopped on the side it's on (the light reflection on the wall is blinding). More realistic yes but not something I gave a chocobos backside about and my kitchen & bedroom areas look like they're being lit with something not cleaned in a hundred years.
Then theres a huge issue, because this is the same house (dawntrail) in the same empty division with the supposed pitch dark light values of 0, and yet its way too bright compared to my previous first picture.
And as i mentioned before i think this is a problem in the entire game and not just housing.
My gamma is set to the same 40 i allways had, and char lighting at 0.
Edit.:
I've read again what you and Rynn21 said and it seems to be a problem now between "highest brightness value of 5 being darker/dimmer" and the "lowest brightness value of 0 being brighter", all for the sake of how the new light system they implemented behaves.
2nd Edit.:
I went ahead and i've read again the lodestone post Yoship made adressing the housing situation, and took in consideration your comment. And experimented with the values of 0 and 5 with my house empty, the post checks out, and indeed theres exagerated light and reflections everywhere at 0 like its mentioned in the announcement he made.
Now what im thinking is, if they managed to screw up housing this badly how are they going to fix the rest of the game areas that are hindering people from playing with the exagerated reflections and wonky "realistic" light system... anyway its late.
Last edited by Klauth; 07-07-2024 at 11:09 AM.


Bump for awareness

Finished the MSQ and wanted to compile a list of visual details that caused me eye strain, headaches and nausea (contains spoilers for the DT MSQ from lvl 96 onwards):
- Player's own battle effects (when set to "Full") are noticeably brighter and flash a lot more than in Endwalker.
- Enemies' battle effects (both single-target ones & raid wides) are noticeably brighter and flash a lot more than in Endwalker.
- All dungeons & battle instances from lvl 97 onwards feature enemies & environments with the lightning element. This means that all trash mobs and bosses use lots of flashing lightning attacks, and the dungeon environments have lots of flashing, bright spots in them, too.
- Solution 9 is a location that is really bad for the eyes: bright, sometimes flashing surfaces and lots of flickering (this is probably due to the fact that I'm playing the PS4 version on PS5 and can't fiddle with the anti-aliasing settings).
- The environmental lightning effect in the middle of the last dungeon made it really difficult to focus on the fights themselves.
- Worst offenders are the "particle effects" that signify that the computer programs related to Sphene are failing. These effects made the last dungeon & trial really painful to play.
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