It's insensitive, too, especially if we take the game's word that these are not the real people but just AI programs.
Especially for Erenville, who's just processing the fact that his mother is dead, which has been obvious for hours and he knows it, this is just not something he should have to go through. And if they're not real, it's not even proper closure. One can have a nice conversation with the AI, but in the next sober moment it would sink in that the conversation didn't happen with the real people anyway, and one's just dug too deep and made oneself more miserable.
It's very human to want to try anyway, and I relate, but I also think making them go through with this is unconscionable as a friend.
Now, it's on the writing and the execution again: If Wuk's first well-intended naive suggestion to go talk to everyone was painted as the short-sighted thing it was, an oversight of individual empathy for the sake of a broad-brushed ideal and charging in, and we as the WOL got to say, "No, my friends have copies of relatives here, this'll mess with them, I'm not allowing this," it'd be interesting, and it'd show an actual character flaw in Wuk that maybe she'd actually reconsider and course-correct, and we'd have a moment of character growth. But things are on rails, and the rails don't know where they're actually going because there's no solid philosophical fundament here.
With Ishikawa's writing, I sometimes disagreed with philosophical points, and my WOL and I had to come to different conclusions and my head-story would diverge in some cases based on that, but I didn't mind that; the philosophies were there, and I got to engage with a literary counterpart and pick apart my own views within this fantasy framework, and I enjoy that a lot.
This zone lacks that. As others have said already, the writing doesn't follow its own baseline of what is what, and who is a person and who, or not. If they're real people, this is all terrible and tragic and should at least get a bit of weight even if we make the same decisions. If they're parasitic programs, why are we even bothering with any of this?
If they could live peacefully and things were happy and not a drain, we could leave them alone. If they are not only fake AIs but the whole thing, including the act of sustaining them, is a huge drain of aether that has to come from real people's souls, as Cahciua suggests, why are we not brushing aside all ideas of going to talk and shutting the thing down right now?
In that case, since it's a game and of course we should explore the new shiny zone: To go and wander around and "understand the locals" would only have worked if we didn't get a resistance briefing right at the start but maybe wandered in cluelessly through some plot contrivance and tried to figure out what was even going on. And if then we learned this was what the game says it is, then we'd know our course of action. But going in fully knowing? What are we even doing?


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