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  1. #13
    Player
    CKNovel's Avatar
    Join Date
    Aug 2019
    Posts
    1,915
    Character
    Cassia Kaedhan
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 100
    Gameplay wise, MCH is much better to play, Excavator and Full Metal Field are great to use, the Hypercharge phase animation change make it much more satisfying to use, Barrel Stabilizer change & Drill charge are a godsend that allows much more flexibility and allow more skill expression.

    But...
    • Wildfire remains unchanged, it's animation lacks punch and its explosion doesn't deal aoe damage.
    • Automaton Queen is unchanged, I wish it would change into a stack charge and attacking the target we attack so we can have some sort of control over it. Also AQ is still annoying in dungeon where it sometimes leaves too early because its timer is as 0 but its current target is dead, it won't bother seeking a new target.
    • Flamethrower... Flamethrower is there and unchanged... With how the heat management evolved, I wish it would become a GCD that generate heat. It could also be a Drill/Bio Blaster follow-up, similar to Chainsaw and Excavator!
    • MCH also still suffers from a big issue, its "selfish DPS" state doesn't fit in the ranged role. Please either buff the ranged role or adjust the job to bring buffs to the party.

    Again, the changes are fantastic, but the problem remains in what did not changed.
    Still, I believe this is the best MCH iteration since its introduction, but at least remove the range tax that makes no sense, especially when compared to Viper that can strike at range without losing damage.
    (4)
    Last edited by CKNovel; 07-06-2024 at 03:50 AM.