A few people supposedly say viper is too busy and they rush to change it after a few days. But when large amounts of the community complain for years about lack of job depth the best we get is "we'll look at it in 2 years". Make it make sense.
A few people supposedly say viper is too busy and they rush to change it after a few days. But when large amounts of the community complain for years about lack of job depth the best we get is "we'll look at it in 2 years". Make it make sense.

People complained about MNK before 5.0 came out, due to both pre-release preview notes and playable demos at various trade show events. SE's response? They not only refused to listen to the feedback, they decided they were not going to release patch notes anymore prior to the maintenance periods so people wouldn't be able to complain ahead of time, so they wouldn't have to implement the feedback when they had more than enough time to do so before the patch's launch date. This way, we'd be forced to play with the job changes they decided, in a bid to make us try it out first. Whelp, the feedback didn't change, and things were still not good.
The response? Claim that they were working on a REALLY BIG rework that would require so much time, it would have to wait a few extra patches to 5.4.
What did we get shown in the 5.4 live letter? Something that felt like someone thought it up last-minute 20 minutes before the live letter that completely gutted a third of the job's kit and DESTROYED its ability to deal with certain mechanics in Savage content without a 30% DPS loss due to Riddle of Earth changes nobody asked for, which was in a bid to preserve the "busy feel" of the job by taking existing oGCDs and just giving them multiple charges so we'd be pushing not quite the same amount of buttons since some of the remaining abilities were now useless, when the requests were "put the skills you took away back!" and "bring some of the unique PvP skills over as more oGCDs to fix the problems!".
They lied to us. They did not put in effort into that patch, and it made me so mad I quit the game over it. Shadowbringer's story was nearly over by that point, and I had no will left to get back into raiding.
How did they respond to the criticism about the RoE change nobody asked for? Did they change it back? No, they gave an extra charge to it, because 3 charges of a 10-minute effect = 30 seconds of the effect... right?
Wrong. Those mechanics were still impossible because you're supposed to take damage only once and then avoid the rest of the damage.
So, not knowing what else to do to make MNK mains happy (since very direct forum feedback wasn't enough), they decided to take a 30-minute ramble (which was so ridiculous I'm convinced was under the influence) from a certain content creator, treat him as an "expert" on the job due to his influencer status, and use that as the basis for EW MNK. And DT MNK is like EW MNK but for people who didn't understand how to hotbar Twin Snakes after Dragon Kick and True Strike after Snap Punch.
When I quit for four years in 5.4, I didn't even think it was possible for it to get THIS bad. I am ONLY back because of Viper being a return to form for us Stormblood Monk mains, since MNK has been thoroughly destroyed. I have no issues quitting again.
A great deal of the dev team should be fired over this going on for so long. We do need a Melee DPS strike at this point.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.

Reply With Quote


