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  1. #21
    Player
    Grumbus's Avatar
    Join Date
    Apr 2024
    Location
    Gridania
    Posts
    2
    Character
    Grumbus Brumbus
    World
    Famfrit
    Main Class
    Dragoon Lv 90
    Please leave viper be
    (8)

  2. #22
    Player
    FaerWen's Avatar
    Join Date
    Sep 2019
    Posts
    4
    Character
    Faer'wen Kharr
    World
    Behemoth
    Main Class
    Culinarian Lv 100
    It’s times like this that I wish I could read Japanese. Is it their forums asking for these changes? Some other place? I don’t see where it’s coming from, but I hope they change their mind, or don’t be too extreme in their changes at least.
    (2)

  3. #23
    Player
    CasterK's Avatar
    Join Date
    Jul 2024
    Posts
    1
    Character
    Caster Konduit
    World
    Sophia
    Main Class
    Viper Lv 100
    SQ guts dragoon, absolute shell of its former self and due to complaints from players 1 week into expansion now they're seeking to change viper
    I gotta add my voice, the positionals are not difficult in the slightest, you have 2.5 - 3 seconds for the dreadwinder combo (flank to rear and vice versa) and for the main GCD rotation, button flashes red = rear, button flashes green = flank.

    People need to sit down with the class and aim to learn how to play it, rather then aiming to complain about it
    oh well if it goes through guess in 2 years the classes will be fun to play
    (6)

  4. #24
    Player
    Taliriah's Avatar
    Join Date
    Jun 2021
    Posts
    334
    Character
    Makoto Hinata
    World
    Louisoix
    Main Class
    Viper Lv 100
    Quote Originally Posted by FaerWen View Post
    It’s times like this that I wish I could read Japanese. Is it their forums asking for these changes? Some other place? I don’t see where it’s coming from, but I hope they change their mind, or don’t be too extreme in their changes at least.
    If you use chrome you can go to the japanese forums and right click -> "translate to english".
    (2)
    RIP Viper 28/06/2024 - 04/07/2024. It was a fun almost one week

  5. #25
    Player
    KingNirada's Avatar
    Join Date
    Nov 2014
    Posts
    9
    Character
    Zinnia Riselta
    World
    Malboro
    Main Class
    Sage Lv 84
    Please don't change viper, it's accessible enough and not every job as to be for everyone.

    This mentality of "a few noisy people are struggling so we need to dumb it down even though it's been less than a week that they've had their hands on it" is the reason people have been complaining so much about monotonous job design for so many years now.
    Some people instantly click with viper, some people struggle a little and that's okay, it's both fun and engaging to have a job that requires a little more commitment to perform with. Especially when so many of the others have constantly had so many things taken away to the point they're all one dimensional.

    The only thing I ask is to have the option to horizontally flip a Job gauges for better HUD customisation.
    (6)

  6. #26
    Player
    ThorneDynasty's Avatar
    Join Date
    Oct 2021
    Posts
    817
    Character
    Gisela Thorne
    World
    Zodiark
    Main Class
    Black Mage Lv 100
    Oh for fuck sake. I just gave the devs the slightest bit of benefit of doubt they are still capable of making a job with a bit of a bit of learning curve after leveling VPR, with the business of the job being the one genuine saving grace, so of course they are instead listening to the lobotomites who will whine if their 80 IQ brains can't play a job perfectly after giving it an hour or two of playtime

    EDIT: Like I'm level 99 and I still mess up VPR's relatively simple rotation just because of how fast it it is. That's a FUCKING good thing. More of this. Tell the turbo casuals to shut the fuck up and spend a few more in game combat hours (and I fucking guarantee the people complaining haven't tried learning it longer than that yet) with the job before they are allowed to complain they can't do the rotation perfectly every time. It's been what, fucking two days since the expansion has been released proper? It's fine you can't play the new content perfectly yet.
    (12)
    Last edited by ThorneDynasty; 07-05-2024 at 02:13 AM.

  7. #27
    Player
    karadazkar's Avatar
    Join Date
    Apr 2024
    Posts
    6
    Character
    Karayanga Dazkar
    World
    Brynhildr
    Main Class
    Viper Lv 100
    But why though? Viper feels amazing right now, and that's coming from somebody who usually doesn't like very fast/speedy jobs. It flows through its rotation seamlessly, it's easy to understand after running one or two dungeons, and it has such a satisfying, smooth tempo. All of the actions make sense and don't need any changes. Or, at the very least, don't change it immediately, give people a month to get used to it if they need to. I unlocked Viper before starting the MSQ just for completion's sake and didn't plan on using it heavily, but after a couple of fights I was absolutely in love with it. I've never had this much fun with a melee DPS job.

    Instead of undermining a great job, why not go back to the old jobs and fix their atrocious and clunky action/hotbar economy so that they can navigate their rotations as fluidly as Viper and Pictomancer do?
    (7)
    Last edited by karadazkar; 07-05-2024 at 02:02 AM.

  8. #28
    Player
    ShaliaK's Avatar
    Join Date
    Feb 2015
    Location
    Gridania
    Posts
    34
    Character
    Red Rock
    World
    Shiva
    Main Class
    Viper Lv 100
    https://forum.square-enix.com/ffxiv/...ighlight=viper
    It seems that the players here were the ones complaining about how Viper functions, including that the debuff is hard to manage and the combo steps felt convoluted, or that staying in range of the boss was hard. Honestly I don't agree with any of this...
    (4)
    Last edited by ShaliaK; 07-05-2024 at 02:40 AM.

  9. #29
    Player
    Taliriah's Avatar
    Join Date
    Jun 2021
    Posts
    334
    Character
    Makoto Hinata
    World
    Louisoix
    Main Class
    Viper Lv 100
    Quote Originally Posted by ShaliaK View Post
    https://forum.square-enix.com/ffxiv/...ighlight=viper
    It seems that the players here were the ones complaining about how Viper functions, including that the debuff is hard to manage and the combo steps felt convoluted, or that staying in range of the boss was hard. Somehow I don't agree with any of this...
    I can't even begin to fathom the amount of hubris needed for someone to believe that not being able to play the job proficiently after a couple days means that the job is broken.
    (6)
    RIP Viper 28/06/2024 - 04/07/2024. It was a fun almost one week

  10. #30
    Player
    KaelXIV's Avatar
    Join Date
    Jul 2024
    Posts
    1
    Character
    Kael Dalamiq
    World
    Sephirot
    Main Class
    Viper Lv 93
    Viper is in a good spot as is.
    If players are struggling with the job they just need to spend more time practicing with it.
    The combos are laid out for you, and the positional back-and-forth makes the filler rotation engaging outside of burst.
    Take those away and the job loses much of its enjoyment factor, in my opinion.

    Allowing there to be some level of complexity to the job is what makes it fun to learn and master for a lot of players, and I think it's fluid and flexible rotation is something many have been wanting out of a job for a while.
    (7)

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